January 9, 2006
Why Are Most Online Games About Genocide?
Raph Koster, one of the designers behind the Star Wars: Galaxies MMORPG, has a really excellent post up on his blog:
We shape the player experience by the verbs we provide. Right now, the only way to interact meaningfully with our fantasy worlds is at the edge of a sword, and through the barrel of a gun.
It’s true. Not that online games should be Sesame Street scenarios… but come on, do they all have to be bloody crusades?