An oral history of the future of the book

Bob Stein, founder of the Insti­tute for the Future of the Book, talks about work­ing for Alan Kay, start­ing the Cri­te­rion Col­lec­tion and Voy­ager on laserdisc, Hyper­card e-books, and inter­ac­tive CD-ROMs — essen­tially, the whole pre­his­tory of where we are now with just about all dig­i­tal media:

The book was always fun­da­men­tal to me. One of the things I really liked was that the orig­i­nal logo for Cri­te­rion, which we designed in 1984, was a book turn­ing into a disc. It was cen­tral. When I was writ­ing the paper for Bri­tan­nica, I felt like I had to relate the idea of inter­ac­tive media to books, and I was really wrestling with the ques­tion “What is a book?” What’s essen­tial about a book? What hap­pens when you move that essence into some other medium? And I just woke up one day and real­ized that if I thought about a book not in terms of its phys­i­cal properties—ink on paper—but in terms of the way it’s used, that a book was the one medium where the user was in con­trol of the sequence and the pace at which they accessed the mate­r­ial. I started call­ing books “user-driven media,” in con­trast to movies, tele­vi­sion, and radio, which were producer-driven. You were in con­trol of a book, but with these other media you weren’t; you just sat in a chair and they hap­pened to you. I real­ized that once micro­proces­sors got into the mix, what we con­sid­ered producer-driven was going to be trans­formed into some­thing user-driven. And that, of course, is what you have today, whether it’s TiVo or the DVD.

And how did DVDs get com­men­tary tracks? Let Bob tell you:

You have to under­stand how much of this stuff is acci­den­tal. I knew the guy who was the cura­tor of films at the LA County Museum of Art, and I brought him to New York to over­see color cor­rec­tion. He’s telling us all these amaz­ing sto­ries, par­tic­u­larly about King Kong, because it’s his favorite film. Some­one said, “Gee, we’ve got this extra sound track on the LaserDisc, why don’t you tell these sto­ries?” He was hor­ri­fied at the idea, but we promised we’d get him super­stoned if he did, and he gave this amaz­ing dis­cus­sion about the mak­ing of King Kong, which we released as the sec­ond sound track…

We had peo­ple dri­ving to our home, where our offices were, by the sec­ond day, and beg­ging for copies. It was Los Ange­les, it was the film industry—and finally some­one had done some­thing seri­ous with film. Film was sud­denly being treated in a pub­lished form, like lit­er­a­ture. But this still wasn’t main­stream. Cit­i­zen Kane was three discs and cost $125. It cost us $40 to man­u­fac­ture. The most LaserDiscs we ever sold was about twenty thou­sand copies of Blade Run­ner.

I don’t usu­ally squee with delight, but: Squeee!

 

The coolest thing in the world right NOW

Alas, that last video didn’t get to enjoy the throne for long. A new cham­pion, also from Kasia, of course—

It’s all about 0:20 to 0:50 or so. The lazy drift­ing cam­era and the soggy street-corner are so unex­pected, and so great.

Actu­ally, you know what, I’m miss­ing the point here. What we need is for Luke and Remi and these guys to col­lab­o­rate.

 

World of Jesus

There are many invented scenes, places, char­ac­ters, and events I love in my friend and colleague’s novella Annabel Scheme, but my favorite inven­tion is prob­a­bly the fic­tional MMORPG “World of Jesus.” An online VR game set in Pales­tine at the time of Christ. 

Here’s why I’m writ­ing about it. Read Write Web has a short write-up of vir­tual ancient worlds, mostly cre­ated by libraries, muse­ums, and universities:

When the first immer­sive 3D games came out, I asked a pro­gram­mer if he knew of any­one who had used that tech­nol­ogy to cre­ate a Vir­tual Ancient Rome or Vir­tual Ancient Athens. I loved the idea of walk­ing around in a place whose cur­rent face was changed out of all recog­ni­tion from its golden age. He shook his head. Cre­at­ing vir­tual worlds was way too time con­sum­ing and required too much spe­cial­ist knowl­edge and so was too expen­sive. A vir­tual Rome wouldn’t cre­ate the profit that Doom did.

Fast for­ward a decade and the pro­gram­ming nec­es­sary becomes eas­ier to do and the num­ber of peo­ple who know how to do it have increased sub­stan­tially. The costs involved in cre­at­ing a vir­tual world have decreased at the same time that aca­d­e­mic and schol­arly insti­tu­tions have become much more will­ing to invest in it.

There are ter­rific set­tings here: Rome, Athens, Tenochti­t­lan, and Beijing’s For­bid­den City. But — and I think this is sur­pris­ing — no Jerusalem. No World of Jesus.

For those who haven’t read the book, on its face, the game’s name sounds like a clever zinger, like some­thing that would be the punch­line to a joke on Futu­rama or at a rel­a­tively hip Bible Camp. But what I think Annabel Scheme does par­tic­u­larly well is push­ing past sur­face details and cute ref­er­ences to dwell within its two worlds, the tech­no­log­i­cal and the spir­i­tual, tak­ing both of them seri­ously. I can’t think of any bet­ter man­i­fes­ta­tion of that than “World of Jesus.” The char­ac­ter who plays the game believes in this world and his place in it: his reli­gious faith and his tech­no­log­i­cal faith are one and the same, turn­ing a mechan­i­cal rit­ual into trea­sures in heaven. And so we believe in it, because it’s a reflex­ive, self-allegorizing move too: for the reader, the fic­tional San Fran­cisco of Scheme and Hu is just as much a vir­tual world, with its own entice­ments, traps, rules and ways to break them, as “World of Jesus” is for them. Dreams within dreams, vir­tu­al­ized virtuality.

It helps that Robin brings some of his most evoca­tive and affect­ing writ­ing in this chap­ter, too, as his AI nar­ra­tor Hu becomes “embod­ied” for the first time in the world of the game:

The first thing I noticed was the light. 

My eyes opened in a small, sim­ple house with wooden shut­ters, and the light was peek­ing in through the cracks, pick­ing up motes of dust in the air. I’d never seen any­thing like it. Are there motes in the real world? Scheme’s ear­rings didn’t show motes. 

In World of Jesus, you could choose between look­ing over your character’s shoul­der or through its eyes. I saw myself from behind, then spun around: I’d cho­sen the girl in silk. 

Then I switched to see through my own eyes. All I ever did was look over Scheme’s shoul­der. I wanted a new perspective. 

The door opened auto­mat­i­cally. Out­side, the sun beamed in blue-gold through a scrim of tall cedars and fell in wide bars on a dusty, stone-paved street. Every­thing looked… mildly medieval. I had a feel­ing that this Jerusalem was not his­tor­i­cally accurate. 

I lifted my eyes to the sky, and it felt like my heart was going to jump out of my chest. It was prob­a­bly just my eight proces­sors all seiz­ing up at once; I wasn’t built for this. Grail servers are opti­mized to process gobs of text, not 3D graph­ics, so the carefully-crafted World of Jesus was a new exertion.

I didn’t care. That sky. It was the most beau­ti­ful thing I had ever seen. White curls and wisps dot­ted the glow­ing blue bowl. I couldn’t do any­thing except stand and stare. 

A voice crack­led: “Hu, is that you?” 

I turned. It was a woman in a sim­ple gray tunic, with red hair just like Scheme’s. 

Yes, it’s me,” I said—and real­ized that I spoke like every­one else. 

Let me tell you some­thing: I think that if a game com­pany were to make it, and do it well, “World of Jesus” would be a smash hit. If you wanted to get your War­craft on, you could play as a cen­tu­rion and slash-and-hack Per­sian armies and cru­cify dis­si­dents. Or you could be a Jew­ish rebel fight­ing to over­throw the Romans. Maybe you’re a female dis­ci­ple, fight­ing to retain women’s lead­er­ship roles after Christ’s death. Or you’re a reg­u­lar per­son: a tax col­lec­tor, a fish­er­man, a falafel mer­chant. An online RPG that doesn’t nec­es­sar­ily have to be about how many peo­ple you can kill. (See: “A four-year-old plays Grand Theft Auto.”)

Many faiths, many ages, many games within games. Or if you wanted to play in story mode: what a story!

 

The coolest thing in the world right now

Kasia is right: these videos are ter­rific. “Lo-fi video exper­i­ments” from Luke White and Remi Weekes in Lon­don. Behold:

 

The outboard brain

Look­ing up old ref­er­ences on brain sci­ence (for rea­sons that will become evi­dent in time), I found this post from last year, about the com­mit­tee of the self, with some ace com­ments from Andrew, Tim, Saheli and Matt Penniman.

There’s also this post from Feb­ru­ary about com­put­ers and chess play­ers work­ing not against each other but together. Read­ing it again, I felt the same thrill I felt the first time; jeez what a huge idea. Human/computer team­work has such huge (com­pletely unful­filled) poten­tial. Not inter­ac­tion; team­work.

I haven’t been using Snark­mar­ket as a note­book and ref­er­ence as much, or as deeply, as I should. There’s some good stuff in here! (I was inspired to go through our brains tag by Tim’s recent archive spelunk­ing. And I haven’t even looked at brai­i­ins yet.)

 

Chromatic surprise

This is a delight. So is its source, today and tomor­row, which is five years old right about now. (Here’s our Snark­mar­ket inter­view with Pieter from last year.)

 

The diseased depths of the American mind

So, last night, I finally met my illus­tri­ous co-blogger Matt Thomp­son for din­ner at a DC restau­rant. We didn’t get a pic­ture — I had to limp/run out of the restau­rant to catch a late-night train — but 1) Robin wasn’t there and 2) we weren’t wear­ing our black pais­ley vests either, so maybe it’s for the best.

Tak­ing Robin’s place as our guest/facilitator/cultural psy­cho­an­a­lyst was long­time friend of the Snark Rachel Leow, whose blog a historian’s craft you should know. Here are some of the things we col­lec­tively fig­ured out:

  • The Wire is awe­some. In par­tic­u­lar, it shows sev­eral crash-only insti­tu­tions at work, albeit at their most dys­func­tional. Seri­ously, a drug gang is the crash-only insti­tu­tion writ large, but pol­i­tics and police don’t fare much bet­ter. This also lets David Simon ham­mer away at how pri­or­i­tiz­ing short-term over long-term think­ing nearly always results in tragedy. (In these dys­func­tional insti­tu­tions, if good things hap­pen to good peo­ple, it’s because some­one has made a ter­ri­ble mistake.)
  • Brus­sels sprouts cooked really well are fan­tas­tic, if salty. I think these had bacon or some kind of other salted pork prod­uct too, so they were really going for it.
  • There are plenty of Amer­i­can patholo­gies that our Malaysian-by-way-of-Cambridge friend drew out of us for dis­cus­sion, but here’s one I hadn’t thought very much about. Amer­i­can class ide­ol­ogy, where 99% of peo­ple see them­selves as middle-class, pros­per­ing through their own hard work, with­out any real inher­ited priv­i­lege, has a pes­simistic corol­lary: at any moment, some­one could take it all away. Which, if you think about it, makes a per­verse kind of sense: if priv­i­lege and sta­tus are com­pletely elas­tic, you could just as eas­ily fall down as well as up. 90% of all pub­lic polit­i­cal dis­course fol­lows from this.
  • Yeah, the Amer­i­can academic/scholarship sys­tem is pretty screwed up, rein­forc­ing priv­i­lege and throw­ing up self-destructive bar­ri­ers to entry and access. So much smart­ness there, though — so much possibility.
 

Bill Murray has never seen Seinfeld

So I kept high­light­ing new pas­sages from this GQ inter­view with Bill Mur­ray to block­quote for a post, and by about the fifth one, I knew I would just have to tell you to go read the whole thing.

Go read the whole thing. It’s great fun.

P.S. Okay, I will tell you that in the inter­view, Bill Mur­ray says he watches Cur­rent TV, and that it made me smile.

 

Darkness visible

Wow. In my imag­i­na­tion, dur­ing a solar eclipse every­thing just gets dark and then light again. Nope—turns out a sharp-edged cone of dark­ness sweeps across the sky.

 

Ze Frank gets funded

This is awe­some, and way over­due. And now Ze Frank is hir­ing!