An oral history of the future of the book
Bob Stein, founder of the Institute for the Future of the Book, talks about working for Alan Kay, starting the Criterion Collection and Voyager on laserdisc, Hypercard e-books, and interactive CD-ROMs — essentially, the whole prehistory of where we are now with just about all digital media:
The book was always fundamental to me. One of the things I really liked was that the original logo for Criterion, which we designed in 1984, was a book turning into a disc. It was central. When I was writing the paper for Britannica, I felt like I had to relate the idea of interactive media to books, and I was really wrestling with the question “What is a book?” What’s essential about a book? What happens when you move that essence into some other medium? And I just woke up one day and realized that if I thought about a book not in terms of its physical properties—ink on paper—but in terms of the way it’s used, that a book was the one medium where the user was in control of the sequence and the pace at which they accessed the material. I started calling books “user-driven media,” in contrast to movies, television, and radio, which were producer-driven. You were in control of a book, but with these other media you weren’t; you just sat in a chair and they happened to you. I realized that once microprocessors got into the mix, what we considered producer-driven was going to be transformed into something user-driven. And that, of course, is what you have today, whether it’s TiVo or the DVD.
And how did DVDs get commentary tracks? Let Bob tell you:
You have to understand how much of this stuff is accidental. I knew the guy who was the curator of films at the LA County Museum of Art, and I brought him to New York to oversee color correction. He’s telling us all these amazing stories, particularly about King Kong, because it’s his favorite film. Someone said, “Gee, we’ve got this extra sound track on the LaserDisc, why don’t you tell these stories?” He was horrified at the idea, but we promised we’d get him superstoned if he did, and he gave this amazing discussion about the making of King Kong, which we released as the second sound track…
We had people driving to our home, where our offices were, by the second day, and begging for copies. It was Los Angeles, it was the film industry—and finally someone had done something serious with film. Film was suddenly being treated in a published form, like literature. But this still wasn’t mainstream. Citizen Kane was three discs and cost $125. It cost us $40 to manufacture. The most LaserDiscs we ever sold was about twenty thousand copies of Blade Runner.
I don’t usually squee with delight, but: Squeee!
The coolest thing in the world right NOW
Alas, that last video didn’t get to enjoy the throne for long. A new champion, also from Kasia, of course—
It’s all about 0:20 to 0:50 or so. The lazy drifting camera and the soggy street-corner are so unexpected, and so great.
Actually, you know what, I’m missing the point here. What we need is for Luke and Remi and these guys to collaborate.
World of Jesus
There are many invented scenes, places, characters, and events I love in my friend and colleague’s novella Annabel Scheme, but my favorite invention is probably the fictional MMORPG “World of Jesus.” An online VR game set in Palestine at the time of Christ.
Here’s why I’m writing about it. Read Write Web has a short write-up of virtual ancient worlds, mostly created by libraries, museums, and universities:
When the first immersive 3D games came out, I asked a programmer if he knew of anyone who had used that technology to create a Virtual Ancient Rome or Virtual Ancient Athens. I loved the idea of walking around in a place whose current face was changed out of all recognition from its golden age. He shook his head. Creating virtual worlds was way too time consuming and required too much specialist knowledge and so was too expensive. A virtual Rome wouldn’t create the profit that Doom did.
Fast forward a decade and the programming necessary becomes easier to do and the number of people who know how to do it have increased substantially. The costs involved in creating a virtual world have decreased at the same time that academic and scholarly institutions have become much more willing to invest in it.
There are terrific settings here: Rome, Athens, Tenochtitlan, and Beijing’s Forbidden City. But — and I think this is surprising — no Jerusalem. No World of Jesus.
For those who haven’t read the book, on its face, the game’s name sounds like a clever zinger, like something that would be the punchline to a joke on Futurama or at a relatively hip Bible Camp. But what I think Annabel Scheme does particularly well is pushing past surface details and cute references to dwell within its two worlds, the technological and the spiritual, taking both of them seriously. I can’t think of any better manifestation of that than “World of Jesus.” The character who plays the game believes in this world and his place in it: his religious faith and his technological faith are one and the same, turning a mechanical ritual into treasures in heaven. And so we believe in it, because it’s a reflexive, self-allegorizing move too: for the reader, the fictional San Francisco of Scheme and Hu is just as much a virtual world, with its own enticements, traps, rules and ways to break them, as “World of Jesus” is for them. Dreams within dreams, virtualized virtuality.
It helps that Robin brings some of his most evocative and affecting writing in this chapter, too, as his AI narrator Hu becomes “embodied” for the first time in the world of the game:
The first thing I noticed was the light.
My eyes opened in a small, simple house with wooden shutters, and the light was peeking in through the cracks, picking up motes of dust in the air. I’d never seen anything like it. Are there motes in the real world? Scheme’s earrings didn’t show motes.
In World of Jesus, you could choose between looking over your character’s shoulder or through its eyes. I saw myself from behind, then spun around: I’d chosen the girl in silk.
Then I switched to see through my own eyes. All I ever did was look over Scheme’s shoulder. I wanted a new perspective.
The door opened automatically. Outside, the sun beamed in blue-gold through a scrim of tall cedars and fell in wide bars on a dusty, stone-paved street. Everything looked… mildly medieval. I had a feeling that this Jerusalem was not historically accurate.
I lifted my eyes to the sky, and it felt like my heart was going to jump out of my chest. It was probably just my eight processors all seizing up at once; I wasn’t built for this. Grail servers are optimized to process gobs of text, not 3D graphics, so the carefully-crafted World of Jesus was a new exertion.
I didn’t care. That sky. It was the most beautiful thing I had ever seen. White curls and wisps dotted the glowing blue bowl. I couldn’t do anything except stand and stare.
A voice crackled: “Hu, is that you?”
I turned. It was a woman in a simple gray tunic, with red hair just like Scheme’s.
“Yes, it’s me,” I said—and realized that I spoke like everyone else.
Let me tell you something: I think that if a game company were to make it, and do it well, “World of Jesus” would be a smash hit. If you wanted to get your Warcraft on, you could play as a centurion and slash-and-hack Persian armies and crucify dissidents. Or you could be a Jewish rebel fighting to overthrow the Romans. Maybe you’re a female disciple, fighting to retain women’s leadership roles after Christ’s death. Or you’re a regular person: a tax collector, a fisherman, a falafel merchant. An online RPG that doesn’t necessarily have to be about how many people you can kill. (See: “A four-year-old plays Grand Theft Auto.”)
Many faiths, many ages, many games within games. Or if you wanted to play in story mode: what a story!
The coolest thing in the world right now
Kasia is right: these videos are terrific. “Lo-fi video experiments” from Luke White and Remi Weekes in London. Behold:
Chromatic surprise
This is a delight. So is its source, today and tomorrow, which is five years old right about now. (Here’s our Snarkmarket interview with Pieter from last year.)
The diseased depths of the American mind
So, last night, I finally met my illustrious co-blogger Matt Thompson for dinner at a DC restaurant. We didn’t get a picture — I had to limp/run out of the restaurant to catch a late-night train — but 1) Robin wasn’t there and 2) we weren’t wearing our black paisley vests either, so maybe it’s for the best.
Taking Robin’s place as our guest/facilitator/cultural psychoanalyst was longtime friend of the Snark Rachel Leow, whose blog a historian’s craft you should know. Here are some of the things we collectively figured out:
- The Wire is awesome. In particular, it shows several crash-only institutions at work, albeit at their most dysfunctional. Seriously, a drug gang is the crash-only institution writ large, but politics and police don’t fare much better. This also lets David Simon hammer away at how prioritizing short-term over long-term thinking nearly always results in tragedy. (In these dysfunctional institutions, if good things happen to good people, it’s because someone has made a terrible mistake.)
- Brussels sprouts cooked really well are fantastic, if salty. I think these had bacon or some kind of other salted pork product too, so they were really going for it.
- There are plenty of American pathologies that our Malaysian-by-way-of-Cambridge friend drew out of us for discussion, but here’s one I hadn’t thought very much about. American class ideology, where 99% of people see themselves as middle-class, prospering through their own hard work, without any real inherited privilege, has a pessimistic corollary: at any moment, someone could take it all away. Which, if you think about it, makes a perverse kind of sense: if privilege and status are completely elastic, you could just as easily fall down as well as up. 90% of all public political discourse follows from this.
- Yeah, the American academic/scholarship system is pretty screwed up, reinforcing privilege and throwing up self-destructive barriers to entry and access. So much smartness there, though — so much possibility.
Bill Murray has never seen Seinfeld
So I kept highlighting new passages from this GQ interview with Bill Murray to blockquote for a post, and by about the fifth one, I knew I would just have to tell you to go read the whole thing.
Go read the whole thing. It’s great fun.
P.S. Okay, I will tell you that in the interview, Bill Murray says he watches Current TV, and that it made me smile.
Darkness visible
Wow. In my imagination, during a solar eclipse everything just gets dark and then light again. Nope—turns out a sharp-edged cone of darkness sweeps across the sky.
Ze Frank gets funded
This is awesome, and way overdue. And now Ze Frank is hiring!
