May 19, 2005
Pushing the Limits (or) To Zerg Or Not To Zerg?
I wish I had more time to write about this mind-blowing entry from Terra Nova. Here’s a bit to get you interested:
In fact, one might argue that the hallmark of a good gamer, as compared to a non-gamer who games, might be stated thusly: the gamer knows how to efficiently approach and parse a new world, where the non-gamer doesn’t.
Zergs, by instinct, try to stretch the concept of the group to its natural conclusion: bigger is badder, and badder is a safer griffon upon from to throttle loot from poor souls. Besides, very large zergs have an epic feel… or at least a colorful spread of color and character – as far as they eye can see - between the lagged screen refreshes, that is.