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November 6, 2006

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Gears of War... and... Sadness

You know that trick where you mix hyperviolent action sequences with slow, wistful music and it makes it all feel really deep? Yeah, that trick really works.

What makes it noteworthy in this case is that it’s a sequence from a videogame… and that makes me wonder: How cool would it be if, in the game itself, when the action hit a certain threshold, a fever pitch of annihilation, the music shifted gears just like this and things slowed down a little?

What kind of feeling would that create? Could it make you feel, er, a little bad about all the relentless killing? A little melancholy about the whole situation?

Now that would be interesting!

Update: People have remixed the spot with different songs. Hilarity: here, here, and here.

(Via.)

Robin-sig.gif
Posted November 6, 2006 at 10:34 | Comments (1) | Permasnark
File under: Briefly Noted, Video Games

Comments

Let's be more realistic and expect game music to do the opposite:

You're sitting at home, about to complete your 500th line in Tetris, having achieved the gaming version of zen enlightenment, when the music changes to some heavy speed metal shiz that makes you want to smash all tetrominos with a sledge hammer.

And tear bunnies in half.

Length-wise.

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