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February 23, 2008

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Spore's Procedural Jams

Snarkmarket pal Aaron McLeran gave a GDC talk about his work on Spore’s music system.

That link includes a small picture of the programming environment he used, but you’ve got to see Aaron interact with it live to understand how truly cool it is. It’s this crazy hybrid of computer code and, like, circuit design, and the music keeps playing as he makes changes, so you hear it evolving and improving in real-time.

Bonus: Here’s some video of Aaron demoing part of the game.

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Posted February 23, 2008 at 8:50 | Comments (1) | Permasnark
File under: Briefly Noted, Music, Video Games

Comments

awesome! nice job Aaron, that is fantastic work. looking forward to the game and checking out the procedurally generated music.

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