Telling stories with interfaces

Update: Google played one of these dur­ing the Super Bowl. Nice!

Like Joanne, I noticed the big Google ban­ners on NYTimes.com and, er, totally clicked one. (Isn’t that funny? The one prod­uct in the uni­verse that I absolutely don’t need to learn more about is the one that got my click-through.)

The ads lead you to Google’s new Search Sto­ries videos, which are really shock­ingly clever and watch­able. Major props to the team that con­ceived and exe­cuted them. (Check one out, even for just a cou­ple of sec­onds, so you’ll under­stand the rest of this.)

These videos are the newest exam­ples of a dis­tinct and impor­tant genre, and I think we can take it even fur­ther. But first, a quick tour.

Start with some­thing super-minimal like Hum­ble Pied, which totally cel­e­brates its video-chat ori­gins. The nod to the iChat inter­face is what makes it work for me; compare/contrast to some­thing like Blog­ging­heads, which is much more, you know, faces-in-abstract-rectangles.

Next. Did you ever see The Mon­i­tor circa 2008? I don’t think they pro­duce it any­more. I won’t bend over back­wards try­ing to explain it; you should just click over and take a peek. Basi­cally they use the Mac OS X desk­top as a stage, pulling famil­iar objects on and off—web pages, sticky notes, video clips in lit­tle brushed-steel Quick­time frames. The fact that the view is so famil­iar makes it all instantly under­stand­able. The fact that the view is so famil­iar also makes it pretty spectacular—you real­ize just what a trick it is to coor­di­nate that kind of screen choreography.

(More on The Mon­i­tor from Vir­ginia Hef­fer­nan and from John Pavlus, the show’s creator.)

Michael Wesch’s sub­lime The Machine is Us/ing Us isn’t quite in this genre, but it uses a lot of the same tech­niques to great effect.

It all begins, of course, with the screen­cast. You might have seen this screen­cast of a pro­ducer assem­bling a Prodigy song in Able­ton Live; here’s another one that’s a lit­tle more straight­for­ward. It’s kinda amaz­ing how watch­able they are. Turns out a rich inter­face being used in real-time is pretty inter­est­ing to watch. (And the music doesn’t hurt.)

This genre makes absolutely no sense on TV. I love things that make absolutely no sense on TV.

So I actu­ally think Google has vaulted to the front of the field with these videos. For one thing, their use of sound is sub­tle and bril­liant; it lights up your brain. They also just really deliver on the fun­da­men­tals: they are 100% faith­ful to the inter­face (no excep­tions!) but they present it in a super-dynamic way. And finally, they’ve invented a brand-new nar­ra­tive tech­nique: auto­com­plete sus­pense. (Seri­ously: it’s their secret weapon. G-E-N-I-U-S.)

But where does it go from here? Is this really just a micro-genre best suited to ads for inter­net com­pa­nies? Or does the fact that we spend so much time on this stage our­selves mean that it really can be the venue for more (and more kinds of) storytelling?

Mash this up with fan­tasy UI. Is there a great sci­ence fic­tion story wait­ing to be told with UI not at the periphery—not on Tom Cruise’s touchscreen—but at the core?

14 Responses

    John Pavlus says:

    Robin, Thanks for your props to my show “The Mon­i­tor” in the con­text of this genre. The show didn’t in fact die, but rather meta­mor­phosed into a newer/better ver­sion called “Grand Uni­fied Weekly” that had an acclaimed 11-episode run in late ’08/early ’09, dis­trib­uted by Slate.com. Then it died. (Screen chore­og­ra­phy is hella labor intensive/expensive, and the eco­nom­ics of orig­i­nal online video were um, not con­ducive…) I’ve done some other one-offs in that style for the NYTimes Mag­a­zine, and NPR since then… try­ing to keep the flame alive. 

    Any­way, any­one who likes/ed The Mon­i­tor might be curi­ous to check out GUW, which lives on at http://www.grandunifiedweekly.com.

    Fan­tasy UI & screen­cast­ing! I just pub­lished a story at hilo­brow that badly wants to be in this for­mat. Makes me wish I had the chops to do the remix!

    Mig Reyes says:

    Hey Robin, just wanted to drop a line and say thanks for ref­er­enc­ing Hum­ble Pied. It’s been a fun expe­ri­ence in the mak­ing. Really enjoy­ing Snark­mar­ket, too. Cheers!

    Priya says:

    Hi,

    Just wanted to say I enjoyed this arti­cle and ask if you’d ever watched the web series ‘You Suck at Pho­to­shop’, which appears as seen as web tuto­ri­als of Pho­to­shop using screen cap­ture with a voice-over but then also has a sep­a­rate nar­ra­tive as well? 

    If not you can see it here.

    Paul Harrison says:

    I’ve seen some inter­est­ing exam­ples of this genre recently. Take a look at Church Machine by Matt Storus — it’s a cri­tique of an archi­tec­tural tech­nique called para­metri­cism, which you may already be famil­iar with. The video was recently high­lighted on the always excel­lent mam­moth.

    Robin Sloan says:

    Ooh! I hadn’t seen Church Machine *or* mammoth—good tips both. Thanks.

    The first exam­ple I’d seen of the form is this fan video for a Bird & The Bee song. Still my favorite, I think.

    Reid Beels says:

    The thing that imme­di­ately popped to mind for when you men­tioned sto­ry­telling with fan­tasy UI was Bruce Branit’s short film World Builder from about a year ago.

    http://www.welcometothescene.com/

    this is a show about a bunch of movie pirates, told entirely through a cap­ture of the main char­ac­ters desk­top. I seem to recall that the style devi­ated from this for­mula later in the series.

    Seems to me Pom­plam­oose is a close cousin to this type of sto­ry­telling. I real­ize you’re talk­ing a lit­tle more specif­i­cally about screen-based inter­faces being used to tell sto­ries, but they do break down the process and use their inter­face to help pro­vide insight into their music. Cer­tainly related, I would say.

    There are some really great links here… thanks for putting this together Robin. I sec­ond the nom­i­na­tion for the Church Machine, it is one of the smarter cri­tiques of con­tem­po­rary archi­tec­tural pro­duc­tion that I’ve seen for a while.

    There are no games on your list? It might be a bit straight­for­ward but games can REALLY inves­ti­gate inter­face as a means for sto­ry­telling — that is if they actu­ally go beyond going through the motions and build one spe­cific to their nar­ra­tive. A great exam­ple is the recent revised ver­sion of “The Secret of Mon­key Island” which embeds the older ver­sion of the inter­face (and game) in the remake. [briefly described here]. While play­ing the user can shift back and forth between the older and newer ver­sion of the game — I’ve never really expe­ri­enced any­thing like this before.

    Adam Little says:

    Here’s another music video. It makes use of a computer’s com­mand line. http://vimeo.com/4707422/

    I also remem­ber watch­ing a short film on Vimeo in which the story is told by flick­ing through pho­tos stored on a dig­i­tal camera.

    Has any­one come across exam­ples using a mobile phone interface?

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