April 7, 2009
MSU student Megan Gebhart writes up a bit more of my talk from a couple weeks ago — this part about prototyping, iterative development, and the imperative to fail fast.
Megan did a great job drawing out the main points (and made some explanatory graphics to go along with them); overall, I’m think this is probably an improvement on the original! And I like this analogy, which is all hers:
Itís like painting a small section of your wall before you decide to paint the whole house. Instead of sitting around hoping youíre making the right choice, try it out!
And, credit where it’s due: I was basically channeling the d.school.