The murmur of the snarkmatrix…

Jennifer § Two songs from The Muppet Movie / 2021-02-12 15:53:34
A few notes on daily blogging § Stock and flow / 2017-11-20 19:52:47
El Stock y Flujo de nuestro negocio. – redmasiva § Stock and flow / 2017-03-27 17:35:13
Meet the Attendees – edcampoc § The generative web event / 2017-02-27 10:18:17
Does Your Digital Business Support a Lifestyle You Love? § Stock and flow / 2017-02-09 18:15:22
Daniel § Stock and flow / 2017-02-06 23:47:51
Kanye West, media cyborg – MacDara Conroy § Kanye West, media cyborg / 2017-01-18 10:53:08
Inventing a game – MacDara Conroy § Inventing a game / 2017-01-18 10:52:33
Losing my religion | Mathew Lowry § Stock and flow / 2016-07-11 08:26:59
Facebook is wrong, text is deathless – Sitegreek !nfotech § Towards A Theory of Secondary Literacy / 2016-06-20 16:42:52

The future of designed content
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I’ve been sniffling in bed watching anime all day and now it’s time to write a post about the future of designed content on the web.

A couple of assumptions going in:

  • The era of random content shrapnel has gone on long enough. We can do better.
  • We’ve suddenly got a pretty bad-ass toolkit! Standards like HTML5 and CSS3; extensions like Typekit and jQuery; browsers like Firefox, Chrome and Safari. (And as an add-on to that last one: the sophistication and homogeneity of Safari on the iPhone and, one presumes, the Imminent Apple Product.)
  • We’ve got some starting points, both real and speculative. People are thinking about this stuff. Gannett huddled with IDEO for a whole year and the big idea they emerged with was… designed content.

At the Hacks and Hackers meetup here in SF a few weeks ago, we kept using the words “artisanal” and “bespoke” to talk about designed content. I like these words a lot, but I’m also wary of them:

  • I like them because they imply a real care for craft, and they imply that form matches function. They also imply, you know, skill: smart people doing their best work.
  • I’m wary of them because they can serve as an excuse: “Oh, yeah, we only post one new story every two months because… it’s artisanal.” Designed content shouldn’t try to compete head-on with Demand Media for page-views and placement in Google results, but it can’t ignore the reality of the web, either. It can’t be all stock and no flow.

So what I’m anxious to see is a synthesis that matches bespoke design to web scale. But what would that look like?

The crew that comes closest right now is the NYT graphics and multimedia team: they work fast, their work is beautiful, and it’s often quite story-specific. But it’s also more “web interactive” than truly “designed content,” and there’s only so much they can do with NYT-style stories. Those are both pretty subtle distinctions; you’ll see what I mean in a moment.

Here’s my pitch for who could hit this synthesis, if they wanted to:

Gawker Media.

Here’s why:

  • They’re web-native. They know headlines; they know linkbait; they know SEO. They have trained with the Dark Lords of the Sith. This is the right foundation.
  • They’ve got voice. You could flip a switch to turn Gawker blogs into magazines, and they would make perfect sense. That’s not true for any other blog network, and it’s a real achievement. At the moment, those voices are transmitted through text and the occasional spectacle—but voice can drive design, too.
  • They’ve got scale. Gawker Media isn’t three guys in a garage scrambling to keep the feed flowing. They’ve got corporate infrastructure, and they could plausibly invest in what I’m about to suggest.

Here’s the plan:

You build a small Gawker Media design desk. It’s just a handful of young, hungry, multi-talented web designers—designers who dig editorial, not user experience or information architecture. Then, every day—maybe once in the morning and once in the afternoon—each blog gets to pitch a handful of ideas to the design desk. There’s a fast, ruthless triage, and they go to work. The goal is to make stuff fast—on the scale of hours, sometimes days. Never weeks.

The idea is not to make interactive apps and draggy-zoomy data viz! That stuff is too complicated. Rather, the design desk’s mandate is simply to present words and images in a way that makes you go: Uh. Wow. Just the way this does, or this does. (Actually, yeah, jeez: Hire Jason Santa Maria to set this up why don’t you?)

And Gawker content is a great match for this—almost perfect, actually—precisely because it’s not NYT content. It’s not, you know, Very Useful Information. It’s punchy, sassy, funny and snarky. It’s chunky, and it should stay chunky. This isn’t about expanding blog posts into magazine article wannabes; it’s about presenting 200-800 words of pure bloggy voice in an original, uh-wow way every time. Actually, no, not every time: instead, only when it really counts. The Gawker Media design desk would develop a sharp, subtle sense for design opportunity.

(It would have been pretty bad-ass to like, design this post in exactly the way I’m proposing, huh? Ohhh well.)

But let me expand on that a little bit more, because it’s important. The idea is not to wrap meaty, thoughtful posts like this io9 insta-classic in fancy design. Those are the posts that need it least! It’s like, “yo, get out of my way, let me read.” Rather, the idea is to come up with a new class of content entirely. Again: design opportunity.

Now, it’s not immediately obvious what this new class of content gets you (besides, you know, approving links from Snarkmarket) because… Google doesn’t index design! I mean, stop and think about that for a minute: Google doesn’t index design. Even though it has informational content of its own, and even though it contributes to clarity and utility: Google doesn’t index design. It doesn’t know how. When I search for “how to tie my shoes,” Demand Media’s semi-literate blob of instructions is probably going to show up above your lovingly-designed diagram. Ugh.

But Gawker Media is already past this. They’re not just playing the Google game anymore; they’re playing the uh-wow game. And that is what this class of content gets you. It gets you more uh-wows and more daily impact. It gets you content that screams to be shared. (Not unimportantly, it probably gets you some interesting advertising opportunities, too.)

Okay—the point of this articulation is not to convince Gawker Media to hire a bunch of designers. Rather, it’s get you to imagine what blogs like those would look like if they bothered with bespoke design every day. I think it’s a super-interesting vision.

And it would be even more interesting if RSS aggregators could preserve that design and display it inline. No more random content shrapnel! Instead, Google Reader starts to look like some crazy scrapbook, with pages pulled from hundreds of different magazines and pasted together into a seamless scroll.

Okay, until Gawker gets wise, go read Pictory. And let me know if this makes any sense. Can you imagine the designed content at Lifehacker and io9 the way I can? Crisp, coherent chunks of rich imagery and clever typography—like rocks in the stream?

Semi-related: trying to understand how people navigate rich, designed content… with graphs!

34 comments

Telling stories with interfaces
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Update: Google played one of these during the Super Bowl. Nice!

Like Joanne, I noticed the big Google banners on NYTimes.com and, er, totally clicked one. (Isn’t that funny? The one product in the universe that I absolutely don’t need to learn more about is the one that got my click-through.)

The ads lead you to Google’s new Search Stories videos, which are really shockingly clever and watchable. Major props to the team that conceived and executed them. (Check one out, even for just a couple of seconds, so you’ll understand the rest of this.)

These videos are the newest examples of a distinct and important genre, and I think we can take it even further. But first, a quick tour.

Start with something super-minimal like Humble Pied, which totally celebrates its video-chat origins. The nod to the iChat interface is what makes it work for me; compare/contrast to something like Bloggingheads, which is much more, you know, faces-in-abstract-rectangles.

Next. Did you ever see The Monitor circa 2008? I don’t think they produce it anymore. I won’t bend over backwards trying to explain it; you should just click over and take a peek. Basically they use the Mac OS X desktop as a stage, pulling familiar objects on and off—web pages, sticky notes, video clips in little brushed-steel Quicktime frames. The fact that the view is so familiar makes it all instantly understandable. The fact that the view is so familiar also makes it pretty spectacular—you realize just what a trick it is to coordinate that kind of screen choreography.

(More on The Monitor from Virginia Heffernan and from John Pavlus, the show’s creator.)

Michael Wesch’s sublime The Machine is Us/ing Us isn’t quite in this genre, but it uses a lot of the same techniques to great effect.

It all begins, of course, with the screencast. You might have seen this screencast of a producer assembling a Prodigy song in Ableton Live; here’s another one that’s a little more straightforward. It’s kinda amazing how watchable they are. Turns out a rich interface being used in real-time is pretty interesting to watch. (And the music doesn’t hurt.)

This genre makes absolutely no sense on TV. I love things that make absolutely no sense on TV.

So I actually think Google has vaulted to the front of the field with these videos. For one thing, their use of sound is subtle and brilliant; it lights up your brain. They also just really deliver on the fundamentals: they are 100% faithful to the interface (no exceptions!) but they present it in a super-dynamic way. And finally, they’ve invented a brand-new narrative technique: autocomplete suspense. (Seriously: it’s their secret weapon. G-E-N-I-U-S.)

But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage ourselves mean that it really can be the venue for more (and more kinds of) storytelling?

Mash this up with fantasy UI. Is there a great science fiction story waiting to be told with UI not at the periphery—not on Tom Cruise’s touchscreen—but at the core?

16 comments

You are of course never yourself
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Scott Eric Kaufman has written two good posts about Mad Men at the Valve, but I want instead to pull what he quotes from Gertrude Stein’s Everybody’s Autobiography, because it is true and because Gavin will like it:

Identity is funny being yourself is funny as you are never yourself to yourself except as you remember yourself and then of course you do not believe yourself. That is really the trouble with an autobiography you do not of course really believe yourself why should you, you know so well so very well that it is not yourself, it could not be yourself because you cannot remember right and if you do remember right it does not sound right and of course it does not sound right because it is not right. You are of course never yourself.

If anyone was ever equal parts Jacques Derrida and William James, it was Gertrude Stein.

One comment

The opposite of ours
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I agree with Tim O’Reilly; David Weinberger’s statement on net neutrality is pretty danged good:

The Net as a medium is not for anything in particular — not for making calls, sending videos, etc… Because everything we encounter in this world is something that we as humans made (albeit sometimes indirectly), it feels like it’s ours. Obviously it’s not ours in the property sense. Rather, it’s ours in the way that our government is ours and our culture is ours. There aren’t too many other things that are ours in that way.

If we allow others to make decisions about what the Net is for — preferring some content and services to others — the Net won’t feel like it’s ours, and we’ll lose some of the enthusiasm (= love) that drives our participation, innovation, and collaborative efforts.

I think if you had to summarize how Jaron Lanier feels about the Internet now, you could do worse than say, “it used to be OURS, but it’s THEIRS now.” For Lanier, he means the early freewheeling individualist-humanist pioneers, as opposed to the corporate peddlers of alleged community. Not everyone experiences everything in today’s internet that way, but for someone who came up during the wide-open, small-community period, it probably has to feel like something important’s been lost.

Now imagine that in five years, we (us, here, listening, this community, and all communities networked to it) all feel the way Lanier does. That none of it is ours anymore, all the way down to data packets. That’s what we face today.

9 comments

Buckrakers
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One of my favorite language blogs, Fritinancy, recently flagged Frank Rich’s use of the word “buckraker” in his column:

[Michael] Steele is representative of a fascinating but little noted development on the right: the rise of buckrakers who are exploiting the party’s anarchic confusion and divisions to cash in for their own private gain. In this cause, Steele is emulating no one if not Sarah Palin, whose hunger for celebrity and money outstrips even his own.

I think it was either Daniel Larison or Andrew Sullivan last year who noted that conservative pundits’ power and profit tends to go up whenever the Republican Party does worse. If you control the White House and/or Congress, you don’t really need a radio host or non-office-holding former candidate as a spokesman. But buckraking isn’t limited to the right — as Ezra Klein, Glenn Greenwald, and Wonkette point out, it’s kind of hard to see Harold Ford’s Senate run in NY as anything but an attempt at self-promotion. (Ford probably won’t win the primary nomination, but his place as a guy who gets interviewed on cable news is safe for years.)

In fact, “buckraker” is probably best reserved for pseudo-journalists, i.e., pundits who act as political hacks — but for their own benefit, over and above that of their media network or political party. That (as Word Wizard points out) is closer to the origin of the term, both as a variation on “muckraker” and its (probable) coinage by Jacob Weisberg in The New Republic, all the way back in 1986, in an essay called “The buckrakers: Washington journalism enters a new era”:

[M]ark February 1985 as the start of the next era. That was when Patrick J. Buchanan went to work at the White House and his financial disclosure statement revealed, to widespread astonishment and envy, that he had made $400,000 as a journalist in 1984. This included $60,000 for his syndicated column, $25,000 for his weekly appearance on ‘The McLaughlin Group,’ $94,000 for Cable News Network’s ‘Crossfire,’ $81,000 for a radio show, and more than $135,000 for 37 speeches. Welcome to the era of the buckraker.

But Buchanan was always a marginal figure, a good interview but someone who was always at the outside of the Republican party and national politics. The fact that Michael Steele has essentially refashioned the national chairmanship of his party — which (national political figures like Howard Dean aside) used to be a pretty low-profile, behind-the-scenes, support job — into a me-out-front full-time media position seems significant — Steele doesn’t have an incentive to promote the party at the expense of himself.

Serving as party chair is always a short-term gig. As Buchanan and now Palin and Ford have shown, buckraking is forever.

One comment

Entrepreneurial nudity
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Tom Bissell (Go State!) reviews a new cultural history of Playboy magazine:

The early Playboy sought the eyes and minds of what Fraterrigo calls “the young, affluent, urban bachelor,” and the first issue was pitched by Hefner as “a little diversion from the anxieties of the Atomic Age.” These anxieties were not only about being barbequed by Soviet nukes; for the American male, they included having to marry the first woman you had sex with, living with your parents (thanks to a dire postwar housing shortage), and feeling emasculated by the new nature of American work, no longer artisanal or rugged or self-determining but managerial and inchoate and soul-stranglingly indoor. This was, in fact, the young Hefner’s life, and he loathed it. In 1953, he was a struggling cartoonist with a wife and child; the Chicago Daily News profiled him in a lifestyles piece as a model of suburban bonhomie. A year later, Playboy was launched…

It was Hefner’s great insight that girly pictures divorced from any kind of human individuality could not be anything except dirty. And so his Playmates had names, jobs, personalities, and fact sheets, however illusory these often were. In some crucial way, then, Playboy gave what was previously considered pornography a kind of dignity. It was a deeply limiting, dingbat dignity, to be sure, but to allow the mid-century American woman any identity beyond that of mother, virgin, or whore increased her available social options by 25 percent. Women would naturally revolt against this, and no one could blame them, but the fact remains that Playboy helped liberate female sexuality from a Bastille of iniquitous morality, in the long run surely doing more to help women than harm them…

Playboy was the first men’s magazine to use the crueler tricks of wish fulfillment previously relegated to women’s magazines. Before Playboy, as Fraterrigo observes, the typical men’s magazine trafficked in rustic stories about bear wrestling: vicarious was all you wanted the stories to be. Playboy sold a lot of things, but it also sold soft young bodies, and it suggested that if its readers purchased its things, and lived by its code, those bodies might be touched and caressed. Playboy pushed, issue after issue, decade after decade, ways of thinking about desire that were neither emotionally realistic nor experientially viable. Meanwhile it epitomized and, indeed, calcified mainstream ideas of beauty to such an extent that Hefner could reasonably demand a commission on every breast augmentation performed since 1965.

I love the plus ça change, plus c’est la même chose consequences of this. “Let’s destroy the reigning ideals of both genders, but keep the underlying capitalism and exploitation.” Now THAT is a magazine.

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21st century pagers
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For some reason, I was thinking about pagers today. (I think it was something in the news about Motorola, a company that for me just always conjures memories of pagers). Here’s some nice info from Wikipedia:

Some common environments in which pagers are still used are:

* Pagers remain in use to notify emergency personnel. For example, they are required to be used by UK lifeboat crew and retained firefighters.
* Police, coast, local government emergency co-ordinators and other emergency services also carry pagers as a back-up system in the event of civil emergencies when mobile transmitters or networks may be unavailable.
* Security services use pagers (including global satellite pagers) as the signal is broadcast nationally (or across a global region in the case of satellite pagers) and there is thus no way of interceptors tracking the location of the pager-holder. Encrypted messages are also used in this scenario.
* Pagers are mostly carried by staff in medical establishments, allowing them to be summoned to emergencies. This is particularly important as one-way pagers do not interfere with medical equipment.
* Some construction and mining staff have to use one-way ‘intrinsically safe’ pagers as opposed to mobiles, as these do not risk triggering explosions in certain environments.
* Pagers are also widely used in the IT world, especially in cases where on-call technicians cannot rely on more modern cellular telephone systems. A good example would be in a cellular telephone company, where a service interruption in the cellular network would also mean that it would not be possible to notify a technician due to the outage in the network. Therefore, in these companies, engineers are usually equipped with a pager that uses another telco’s mobile network to ensure reachability in case of emergency. Pagers are also frequently used by non-telco IT departments.
* Railway staff (for example those working for rail companies in the UK) use pagers because of their consistency of signal, to supplement mobile usage.
* Deaf people who have no use for mobile voice services sometimes use two-way pagers.
* Pagers are widely used by rare bird-chasing “twitchers”, paying for rare bird information companies to send them messages telling them up-to-the-minute details of the latest rarity sightings across Britain.[citation needed] …

Another pager technology in wide use today is the call or tone pager. Mainly used in the hospitality industry, customers are given a theft-protected portable receiver which usually vibrates, flashes or beeps when a table becomes free, or when their meal is ready.

I love that last example, because it’s 1) something most of us still wind up experiencing and 2) it shows the value of information technology even when it can’t display anything we’d recognize as information.

Also, the range and reliability on those things is just terrible. So you have ultra-reliable, ultra-secure satellite-driven text technology used by emergency personnel — and crummy cheap pieces of plastic running on a radio signal that can’t reach the lobby outside the hotel bar.

But it’s still there. We still need it.

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The Star Wars sequence for kids
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This is a long-standing question for Geekdads of all kinds: 1) WHEN do you introduce your children to the Star Wars movies and 2) In what sequence should you show the films?

Different generations have generally experienced the films differently, often with different judgments as to their value, as George Lucas explains in this interview:

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The dilemmas may seem obvious, but let me explain. There are two dominant schools of thought on the issue. In the first, you present the films in their strict production order, i.e., the original trilogy first and prequels I-III later. (Since most parents who love the Star Wars films experienced the films in this order, that’s the overwhelming favorite.)

The other, minority view, says that you should present the films in their narrative sequence, beginning with Episode I and continuing through to VI. This is often disregarded out of hand, but there are several arguments for it:

  • This is the order of the story as Lucas conceived it, and which he’s generally endorsed;
  • It’s easier for a child to understand a story told from beginning to end, rather than one with an extended flashback;
  • The prequels, especially the first two, are targeted for small children. Do you really want to wait until your son or daughter ages out of the period where The Phantom Menace is totally awesome?

There’s a third position, which holds that the three prequels are apocryphal perversions of the original trilogy and best kept away from children at all costs.

Let me make the case for an alternate sequence. Tell the story according to the age-appropriateness of the films. Essentially, you make the trilogy a big parallel montage, matching archetypes across different times, generations, and places — kind of like LOST.

On this theory, you begin with Star Wars IV: A New Hope. It’s the best stand-alone movie in the series, and if your kid isn’t into it, it’ll probably take a while for them to be into the rest.

Then, jump to I: The Phantom Menace. You can explain that this is the story of Luke’s father Anakin Skywalker, Obi-Wan Kenobi, and C-Threepio. No spoilers necessary!

From here you can go to either II or V, depending on your child’s relative interest in either story, or which of the two DVDs you have ready at hand. You can even wait one-to-three years (as we who saw the films theatrically had to) for your son or daughter to age into them.

Then you introduce them to the Indiana Jones movies, as is right and just.

Finally, you show them VI and III, terminating both trilogies simultaneously, showing how Luke and Anakin make different choices, and how Anakin/Vader is finally redeemed.

You can work in the Clone Wars cartoons, the Lego Star Wars games, as well as the novels, encyclopedias, etc., as appropriate, based on your child’s approximate level of interest.

Alternative solution: you watch the movies as I’ve done with my son, haphazardly depending on my mood, and letting them tag along (covering their eyes as needed), trusting that they’ll sort it out for themselves later. Easy, and has as much to recommend it as most other approaches.

25 comments

For your RSS
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One blogger who’s been quietly humming lately on the curatorial front is Christopher Shea at Brainiac. Really smart choices, well-summarized, and he never hesitates to throw in a short comment, reaction, or question mark where it’s needed. It’s hard to pull off that balance, especially every day, but I think he’s been doing it really well.

Brainiac’s always been a go-to blog for me, but Shea’s consistency has bumped it from my “Ideas” folder to my “_must reads” (the underscore puts it at the top).

2 comments

Urban counter-crime
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Geoff Manaugh at Bldgblog argues that Die Hard is “one of the best architectural films of the past 25 years.” After a short but revealing look at the urban tactics of Israeli soldiers, he lays out his case:

Die Hard asks naive but powerful questions: If you have to get from A to B—that is, from the 31st floor to the lobby, or from the 26th floor to the roof—why not blast, carve, shoot, lockpick, and climb your way there, hitchhiking rides atop elevator cars and meandering through the labyrinthine, previously unexposed back-corridors of the built environment?

Why not personally infest the spaces around you?

The only problem, Manaugh notes, is that Die Hard‘s sequels didn’t live up to the promise of the original — not just as a well-played action movie, but in continuing this exploration of urban space. “An alternative-history plot for a much better Die Hard 2 could thus perhaps include a scene in which the rescuing squad of John McClane-led police officers does not even know what building they are in, a suitably bewildering encapsulation of this method of moving undetected through the city… ‘Walking through walls’ thus becomes a kind of militarized parkour.”

I think Manaugh (like most fans) is a little too hard on the Die Hard franchise here, particularly Die Hard: With A Vengeance, which actually did try to make the McClane magic work across NYC. What’s motoring across Central Park (sending picnicers scrambling) or driving along the NYC aqueduct other than extending this “move at at all costs” to the city? That movie’s fine; people just didn’t like the title.

Manaugh points out a number of other action films — say, The Bourne Ultimatum — pick up this challenge. But in a way, the real sequel to Die Hard was The Fugitive. I caught The Fugitive on cable recently, and was surprised how enjoyable it is. Watch that movie again, and watch how Harrison Ford as Dr Richard Kimble pulls every McClane trick and uses the entire city of Chicago in the second half of the film — hospitals, jails, underpasses, elevated trains, parades — impersonating one character after another at the margins of the city’s infrastructure, simultaneously fleeing capture and performing his own investigation. It’s even more impressive, in some ways, because Kimble almost never has a gun, and can’t pull off the same physical acrobatics as an NYC cop who’s probably 10-15 years younger.

It’s actually really good. And Chicago looks great in that movie; totally like itself.

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