storytelling

Hacking the story

As you already know by now from Robin and Tim’s posts, DC comics is relaunching the continuity of its primary universe. While I’ll admit that my first reaction as a current collector of a handful of DC titles (Batman, Detective, Red Robin, Batgirl, Batwoman if it ever comes out, and anything with The Question—I’m new here, I have to establish my bona fides), is to geek out over all the details. 

Barbara Gordon will be Batgirl again (and even better , written by Gail Simone)! Tim Drake loses his own title, but gets a new costume! Superman won’t be wearing red underwear over his tights anymore! Wonder Woman is keeping the pants! Other details, I’m sure! 

And before I try to make a bigger argument, let’s all focus on the fact that the details are all that really matter here. This isn’t the first time that DC has rebooted its continuity. 1985’s Crisis on Infinite Earths was arguably DC’s first attempt to bring all of its titles together into a common, consistent universe. Zero Hour followed in 1994, and Infinite Crisis in 2005. 

There have been other big crossover storylines like Armageddon: 2001, Identity Crisis, Final Crisis, and Blackest Night, but while these storylines have had greater or smaller impacts of the status quo, they didn’t, for the most part, erase most or all of established storyline history. 

In this light what’s really notable is that A.) we’re ahead of schedule (the next reboot shouldn’t be until 2014 or 2015), and B.) all title numbers are being reset to #1.

Which is, of course, a marketing ploy. Industry wisdom is that #1s sell better. If DC’s marketing department had their wish, every issue would be #1, every month. A world of one-shots! Every issue a collector’s item!

But all of this still misses what’s really interesting about the relaunch, and every Elseworlds title, every Crisis, every Age of Apocalypse, House of M, Ultimatum, and on, and on, and on.

Continuity is a storytelling technology. It’s a way of organizing information, conveying character over extended periods of time, giving depth to plot, and communicating history in a way that doesn’t demand retelling with each iteration.

It’s an enormously useful tool, with rewards for both writer and reader, but it also has limitations. It highlights any asymmetry in knowledge between writer and reader. If the story you’re reading demands familiarity with a previous story you missed, you can feel lost. If the writer contradicts a previous story, you can feel that something is wrong. In a medium, like superhero comics, where the suspension of disbelief is critical, a discontinuity can be fatal.

Or not. As the DC Universe in particular illustrates, continuity is nothing if not elastic. Between 1938 and 1985, it wasn’t even seen as particularly necessary. Each corner of the DC Universe largely concerned itself with its own particular space, and, in practice if not editorial principle, that’s largely true today as well. In fact, I’d argue that every new story recreates its own continuity. That is, this big thing that we’re spending all our time worrying about, hyping, ruing the lost of, it doesn’t really exist. Every writer constantly has to decide what to use, what to ignore, and what to re-invent. There’s even a word for changing continuity on the fly— retcon, for “retroactive continuity,” which is now both a noun and a verb.

Robin makes an excellent point that continuity, this depth of character and wealth of story, is the one major attraction that the big comic companies still hold for creators — and that if you have a lottery-ticket idea, the character and story that will be the next Batman, or Harry Potter, or Twilight, then you’d be a fool to sell it to Marvel or DC like Bob Kane, Jerry Siegel, and Joe Shuster did back in the 1930s. It would probably be more accurate to view Marvel and DC as they currently exist not as comic book companies, but intellectual property holding corporations that happen to print a handful of comic books, as just one way in which they manage and profit from their IP. I guarantee you that at the top levels, it’s how they view themselves. They have to.

But at the same time, it’s not really an either-or position. Jim Lee, one of the founding forces behind Image Comics — who may not have created creator-owned comics, but gave the proposition market power like few entities before — is also one of the driving forces behind the DC relaunch, which will introduce a number of his former Image franchises such as Grifter and Stormwatch into DC continuity.

This, of course, isn’t the first time that DC has integrated other universes into its own. Captain Marvel was originally a property competing with (and more popular) than Superman, until DC sued, shut down publication, and eventually acquired the character. Alan Moore’s groundbreaking Watchmen comic originally grew out of DC’s acquisition of Charleton Comics’ characters, but since Moore’s storyline made many of the characters, um, unusable, DC made him create new ones. (Captain Atom became Dr. Manhattan, The Question became Rorschach, etc.)

By rebooting its continuity, DC is, in effect, updating its operating system. We’ll know in a few months whether it’s Linux or Vista. 

But rather than thinking of continuity as some sort of sacred history of tradition, let’s remember that it’s a technology. And like any technology, it might be most interesting once we start thinking about how it can be hacked.

The canonical example of a continuity hack may be Watchmen — but I’d also throw in Grant Morrison’s All-Star Superman, Frank Miller’s The Dark Knight Returns, and Steven T. Seagle’s It’s a Bird. All of these stories play with continuity, not in order to retcon, reboot, or reinforce it, but to use that root access for their own idiosyncratic purposes. And it’s these interventions, not the big events, that ultimately bring the stories back to their foundations and move the whole industry forward.

 

Snark by Snarkwest: Unexpected Non-Fiction Storytelling

Update: Dropped in the wrong embed code. I wondered why it was so quiet! Fixed.

Must not sleep. Must liveblog Ze Frank.

 

Once upon a time on the internet

googlezon-card

John Battelle posted a nice rumination on EPIC 2014 today—how cool is that? It’s still amazing to realize that, back in 2004, this flickering Flash video from two 24-year-olds in St. Petersburg (well, maybe Matt was 23) made it all the way out here to San Francisco and played on screens like his. (Remember, this was before YouTube. The propagation of video across the internet was still a shaky thing.)

But I do want to add one twist. In his post, Battelle grades EPIC 2014 as a forecast by checking its predictions against reality. A snarky commenter calls him out:

This may not be the best example of long-term prediction. The most important statement in the video is the last one — “perhaps there was another way” — which reveals it to be just another desperate propaganda tool by the people who are scared by the prospect of the New York Times turning into a print-only “newsletter for the elite and the elderly.”

Now, I don’t know about “desperate,” but, truth be told, it was definitely a propaganda tool. Matt and I made EPIC 2014 because we’d already given one presentation about the future of news—a slide show made in PowerPoint, filled with graphs and data points and earnest bulleted exhortations—and it was a total clunker. It put people to sleep. So EPIC 2014 was our second try, and I think its most distinguishing characteristic was not that it was a future forecast but that it was a story. It was a fable, actually!—populated by the broad, archetypal characters that the form demands.

And grading it as a story, I (not-very-humbly) give it an A, because thanks to good luck and good timing (and great narration) it spread fast and far—from John Battelle’s desk to Rupert Murdoch’s and beyond—and it sent chills down a few spines along the way. It made people gasp, it made people laugh (yes, the name “Googlezon” is supposed to be funny) and it bent a few careers off in new directions.

I wouldn’t trade any of that, ever, for the cold consolation of being right about the future.

 

Snark by Snarkwest: Design fiction

This session wasn’t as I expected. I suspended the liveblog early, after slinging a mild amount of snark. Replay at your own peril.

 

Telling stories with interfaces

Update: Google played one of these during the Super Bowl. Nice!

Like Joanne, I noticed the big Google banners on NYTimes.com and, er, totally clicked one. (Isn’t that funny? The one product in the universe that I absolutely don’t need to learn more about is the one that got my click-through.)

The ads lead you to Google’s new Search Stories videos, which are really shockingly clever and watchable. Major props to the team that conceived and executed them. (Check one out, even for just a couple of seconds, so you’ll understand the rest of this.)

These videos are the newest examples of a distinct and important genre, and I think we can take it even further. But first, a quick tour.

Start with something super-minimal like Humble Pied, which totally celebrates its video-chat origins. The nod to the iChat interface is what makes it work for me; compare/contrast to something like Bloggingheads, which is much more, you know, faces-in-abstract-rectangles.

Next. Did you ever see The Monitor circa 2008? I don’t think they produce it anymore. I won’t bend over backwards trying to explain it; you should just click over and take a peek. Basically they use the Mac OS X desktop as a stage, pulling familiar objects on and off—web pages, sticky notes, video clips in little brushed-steel Quicktime frames. The fact that the view is so familiar makes it all instantly understandable. The fact that the view is so familiar also makes it pretty spectacular—you realize just what a trick it is to coordinate that kind of screen choreography.

(More on The Monitor from Virginia Heffernan and from John Pavlus, the show’s creator.)

Michael Wesch’s sublime The Machine is Us/ing Us isn’t quite in this genre, but it uses a lot of the same techniques to great effect.

It all begins, of course, with the screencast. You might have seen this screencast of a producer assembling a Prodigy song in Ableton Live; here’s another one that’s a little more straightforward. It’s kinda amazing how watchable they are. Turns out a rich interface being used in real-time is pretty interesting to watch. (And the music doesn’t hurt.)

This genre makes absolutely no sense on TV. I love things that make absolutely no sense on TV.

So I actually think Google has vaulted to the front of the field with these videos. For one thing, their use of sound is subtle and brilliant; it lights up your brain. They also just really deliver on the fundamentals: they are 100% faithful to the interface (no exceptions!) but they present it in a super-dynamic way. And finally, they’ve invented a brand-new narrative technique: autocomplete suspense. (Seriously: it’s their secret weapon. G-E-N-I-U-S.)

But where does it go from here? Is this really just a micro-genre best suited to ads for internet companies? Or does the fact that we spend so much time on this stage ourselves mean that it really can be the venue for more (and more kinds of) storytelling?

Mash this up with fantasy UI. Is there a great science fiction story waiting to be told with UI not at the periphery—not on Tom Cruise’s touchscreen—but at the core?

 

My first “video” game

After we retired the Atari, my brother bequeathed me his Commodore 64 and his collection of 5.25″ floppies. Few of the disks had proper labels. Here and there you could make out a word crummily penciled onto an aging sticker. I dimly understood that most of the set had been copied from copies of software owned by my brother’s friends, but mostly, I just knew that they were mine now.

Far too much of my childhood was spent methodically inserting floppy after floppy and uttering the magic words that would reveal its secrets: LOAD "$",8,1

A jumble of code would cascade onto the blue screen, the processor would begin to whir, and after a few minutes, more often than not, it would groan and cough and settle to a halt. This meant the disk had been corrupted.

But every now and then, I’d slip in a disk and something marvelous would occur: inside the computer I could hear a stirring accelerating into flight, the cursor on the screen would disappear, the field of blue would change to black or white, and a program would begin.
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