Archive for January, 2006
In case any of you haven’t seen this link yet, enjoy. It’s the top 65 music videos of 2005, and all the selections I’ve seen really are brilliant. A few are available for watching without downloading the torrent; def. avail yourself of that opportunity. And watch “Mushaboom.” (Waxtastic, and side note: If Feist comes to your city, make every effort to see her perform; she’s wonderful in concert. Her voice really is as deliciously birdlike as it sounds on tape. And she’s great at banter. And she plays some mean drums. And she’s Canadian.)
GrameenPhone, the biggest cell phone provider in Bangladesh, just hit six million subscribers. Worth noting:
- That’s number is still a small fraction of the country’s entire population (145 million), but it’s growing very very fast, with the last million added in just two months.
- My first cell phone was from GrameenPhone! That’s right: I first experienced the wonder of wireless calling technology… in Bangladesh.
For my money, this is actually more important work than Grameen’s microlending.
Gordon McAlpin covers comics-related events… in comic format! Why was I not told of this before??
Seriously, how is this not the clearest, most fun format ever? LOVE it. There’s like a whole series of them. Check out Marjane Satrapi talking about the strengths of comics.
The New Gamer’s R. LeFeuvre has just posted a video called “Averaging Gradius.” Here’s what’s up:
A bunch of people recorded themselves playing the first level of the classic NES shooting game Gradius. (You’re in a spaceship, you have to kill enemy spaceships, you get the idea.) Then, LeFeuvre layered all the recordings on top of each other. Because the game scrolls of it own accord, at a steady pace, the recordings all stay in sync — except of course for each players’ movements. So what you see, instead of a single ship going at it, is a fuzzy cloud of ships — bright where strategies overlap, faint where someone does something especially daring (or dumb).
It’s like quantum physics!
Seriously, I think this video is sublime. And I wonder: Could you make a game that emphasizes not precision but probability? How would it work?
I am all for the Blink Don’t Wink™ campaign. As The Assimilated Negro says:
There is no situation where a wink is appropriate. There
A bunch of folks, Google tells us, have studied thousands of Web pages to see what (X)HTML authoring techniques are most prevalent. Well, Google just completed another study like this, with a sample size of just over a billion pages, giving us a pretty definitive guide to what’s going on in the world of Web markup. Their writeup of the study’s conclusions is highly snarky and readable, and rather fascinating if you, too, are geeky beyond redemption (or if you have a hand in deciding what Web standards should be).
The heaviest snark comes into play in the writeup of how people use the
meta element, which usually contains the stuff they’re trying to highlight for the search engines. Saddest fact: a totally useless HTML expression (
<meta name="revisit-after">), invented for a defunct search engine nobody ever used, is more popular than the standards-beloved
<em> tag. Fun fact: The New York Times uses its very own HTML element,
The IHT is blogging the World Economic Forum in Davos. So far it’s pretty good — the reporters are actually doing it blog-style, which is to say some of the entries are lame. That’s totally a good thing!