Braiiins
Language Is A Technology That Restructures Language
Lera Boroditsky has a super-interesting essay at Edge on her work empirically testing the proposition that language structures thought. (Blërg — resisting urge to… blockquote.… sigh.)
So Boroditsky’s got some clever tests, including asking speakers/writers of a different language to arrange pictures chronologically (Roman languages tend to arrange chronology from left to right, Hebrew from right to left, and fascinatingly, the Kuuk Thaayorre in Australia do it from east to west), and testing incidences of adjectives speakers of languages with gendered nouns assign to those nouns — Germans think keys (male) are hard and jagged and bridges are slender and beautiful, where Spanish-speakers (whose gender assignations switch the nouns) correspondingly flip associations.
But… okay, look. I believe in this thesis. But the tests to my mind are not conclusive evidence. Here’s why.
You can’t get into a person’s head.
Is is that simple? It is.
Because (stay with me) all of these tests don’t show that speakers of different language think differently, but that they represent thought differently. The way we write changes the way we talk, and the way we represent thought in space. The way we talk also changes the way we write. And the way we talk changes the way we talk. You don’t have any evidence — at least, any evidence that doesn’t assume the premise — that Germans actually THINK bridges are more graceful or beautiful than Spaniards do — just that they’re more likely to use adjectives with feminine associations with feminine nouns. What this suggests immediately is that language is a complex and interconnected system where terms and kinds group together, and small linguistic changes actually trigger a series of different linguistic associations and values. It DOESN’T immediately prove that language structures thought — understood as something independent from its representation.
Because if language is the vocal and visual representation of concepts, then ALL of Boroditsky’s tests are instances of language. Language structures language. And once you assume unproblematically that language directly represents thought, then you naturally discover that thought and language are inseparable. Which is what was to be shown. But this is logically a tautology — even if its empirical specifics of how that tautology manifests itself are fascinating.
Let me reframe this, then. What I think these experiments show is that in moments where we may think we are simply registering our pure and unmediated experience of the world, we’re really on auto-pilot — language is in fact doing our “thinking” for us. But this kind of not-quite-thinking doesn’t automatically deserve to be called “thought” at all.
Jonah Lehrer and The Fourth Culture
I should have read Jonah Lehrer’s Proust Was a Neuroscientist a long time ago. Jeffrey J Cohen’s excerpt at In the Middle just bumped it to the top of my list. Here’s Cohen:
Whereas C. P. Snow argued in 1959 that we require a third culture, one that bridge the noncommunicating realms of art and science, those scientists who have self-appointed themselves as this culture (especially Steven Pinker) carry a fair amount of animus towards the humanities, believing it enough if they communicate their science directly to the masses. Lehrer argues that not only does such a third culture misrepresent what Snow imagined, it often gets the humanists wrong (and misapprehends their artistic sources as well) by not having listened or read attentively. Lehrer therefore calls for a fourth culture, a space of true collaboration, and it is that call I’d like to quote this morning.
And here’s Lehrer (as quoted by JJC):
[A fourth culture] seeks to discover the relationships between the humanities and the sciences. This fourth culture, much closer in concept to Snow’s original definition (and embodied by works like [Ian McEwan’s] Saturday), will ignore arbitrary intellectual boundaries, seeking instead to blur the lines that separate. It will freely transplant knowledge between the sciences and humanities, and will focus on connecting the reductionist fact to our actual experience. It will take a pragmatic view of truth, and it will judge truth not by its origins but by its usefulness. What does this novel or experiment or poem or protein teach us about ourselves? How does it help us to understand who we are? What long-standing problem has been solved? … While science will always be our primary method of investigating the universe, it is naïve to think that science alone can solve everything itself, or that everything can even be solved … When we venture beyond the edge of our knowledge, all we have is art … No knowledge has a monopoly on knowledge.
For my part — and it’s taken me a looooong time to come around to this view — I think one of the paradigmatic approaches to this problem of disciplinary edges is to spend a lot of time thinking about media. You simply HAVE to think about the brain, the body, culture, languages and codes, history, society, politics, commerce. Guys like Pinker want to settle old scores, spend a lot of time worrying about relativism. The people who are thinking seriously about media (inside and outside of the academy) have already moved on.
The New Socialism is the New Humanism
We loooove Kevin Kelly around here at Snarkmarket. Robin tipped me off to his stuff and he’s since joined Atul Gawande, Roger Ebert, Virginia Heffernan, Clay Shirky, Michael Pollan, Clive Thompson, Gina Trapani, Jason Kottke, Ben Vershbow, Hilzoy, Paul Krugman, Sy Hersh, and Scott Horton (among others) in the Gore-Gladwell Snarkfantastic Hall of Fame. Dude should have his own tag up in here.
But I think there’s a rare misstep (or rather, misnaming) in his new Wired essay, “The New Socialism: Global Collectivist Society Is Coming Online.” It’s right there in the title. That S-word. Socialism.
Now, don’t get me wrong. I like socialism where socialism makes sense. Almost everyone agrees that it makes sense to have a socialized police and military. I like socialized (or partially socialized) education, and I think it makes a lot of sense to have socialized health insurance, as part of a broad social safety net that helps keep people safe, capable, knowledgeable, working. Socialism gets no bad rap from me.
I know Kelly is using the word socialism as a provocation. And he takes pains to say that the new socialism, like the new snow, is neither cold nor wet:
We’re not talking about your grandfather’s socialism. In fact, there is a long list of past movements this new socialism is not. It is not class warfare. It is not anti-American; indeed, digital socialism may be the newest American innovation. While old-school socialism was an arm of the state, digital socialism is socialism without the state. This new brand of socialism currently operates in the realm of culture and economics, rather than government
Touching Each Other’s Minds
Image by Getty Images via Daylife
Roger Ebert on the value of a blog’s readers:
This has been an education for me. No one will read all the comments except me, but if you did, you could learn all a layman should be expected to understand about the quantum level. You would discover a defender of Intelligent Design so articulate that when he was away for a couple of days, the Darwinians began to fret and miss him. You would have the mathematical theory of infinity explained so that, while you will still be unable to conceive of infinity, you will understand the thinking involved.
The larger post is a lovely, thoughtful meditation on death, identity, and faith:
What I expect will most probably happen is that my body will fail, my mind will cease to function, and that will be that. My genes will not live on, because I have had no children. Perhaps I have been infertile. If I discover that somewhere along the way I conceived a child, let that child step forward and he or she will behold a happy man. Through my wife, I have had stepchildren and grandchildren, and I love them unconditionally, which is the only kind of love worth bothering with.
Also Van Gogh, Tintin, Walt Whitman, and Quantum Mechanics.
Every Day Like Paris For The First Time
Jonah Lehrer + Allison Gopnik on baby brains:
The hyperabundance of thoughts in the baby brain also reflects profound differences in the ways adults and babies pay attention to the world. If attention works like a narrow spotlight in adults — a focused beam illuminating particular parts of reality — then in young kids it works more like a lantern, casting a diffuse radiance on their surroundings.
“We sometimes say that adults are better at paying attention than children,” writes Gopnik. “But really we mean just the opposite. Adults are better at not paying attention. They’re better at screening out everything else and restricting their consciousness to a single focus.”
This (in bold) is the money-quote, though:
Gopnik argues that, in many respects, babies are more conscious than adults. She compares the experience of being a baby with that of watching a riveting movie, or being a tourist in a foreign city, where even the most mundane activities seem new and exciting. “For a baby, every day is like going to Paris for the first time,” Gopnik says. “Just go for a walk with a 2-year-old. You’ll quickly realize that they’re seeing things you don’t even notice.”
I can confirm that this is true.
Also, peep this graph charting synaptic activity + density according to age (via Mind Hacks):

Apparently, that’s where the real action is: contra Lehrer’s article, baby brains don’t actually have more neurons than adults, but way more (and way denser) synapses (aka the connections between neurons).
Also, just to free associate on the whole synapse thing: I had knee surgery a few weeks ago to repair a torn quadriceps tendon, and I’m in physical therapy now. Part of my PT involves attaching electrodes to my thigh to induce my quad to flex (this is called “reeducating the muscle.”).
Anyways, it is always weird to confirm that we are just made out of meat, and that if you run enough electrical current through a muscle, it’ll react whether or not your brain tells it to. That’s all your brain is — an extremely powerful + nuanced router for electricity.
William James, You’ve Got It Goin’ On
Jonah Lehrer tickles my brain-bone:
This reminds me of that great William James quote: “We ought,” he wrote, “to say a feeling of and, a feeling of if, a feeling of but, and a feeling of by, quite as readily as we say a feeling of blue, or a feeling of cold.” What is James talking about? He’s pointing out that language creates the illusion of transparency. We pretend that we’re just describing the “substantive parts” of the world — those nouns we match together with adjective and verbs in neat sentences — but this substance is inevitably shaded by “transitive” mental processes we aren’t aware of, such as gendered nouns and quirks of grammar. In other words, language is a constraint on thought, a concrete riverbed for the stream of consciousness.
CogniLinguiStatistics
The Economist just published a magazine article on the relationship between poverty, stress, and memory in childhood development. It’s a powerful thesis, and breathtaking in its scope. But Mark Liberman at Language Log has an equally powerful takedown that walks back some of the big conclusions the article suggests.
Basically, the differences found in the research are actually statistically smaller than you’d think. As debunkings go, this is ho-hum. But I’m much more intrigued by Liberman’s Whorfian idea about why we get confused when we start to talk about statistical variation among groups:
This is presumably because a significant proportion of [The Economist’s] readers would be baffled by talk of effect sizes or percentiles, while the proportion who are bothered by vague talk about generic differences is minuscule. Such things are not effectively taught or widely learned, even among quantitatively-minded intellectuals. But I also think that there’s a linguistic aspect. If Benjamin Lee Whorf were alive, he might argue that
Making Reality Operational
Friend of Snarkmarket Nav at Scrawled In Wax has a thoughtful meditation on the relationship of video games to other art forms (and to reality), spurred on by playing LittleBigPlanet:
Video games can also tell stories, but many people argue that narrative — particularly telling stories, or “diegesis” — isn’t their primary function. Instead of relying on the representation of a world to tell tales, video games rely on simulation, not to recreate the world but in order to create a world as an arena for simulated action. And by collapsing both play and creation into one experience, blurring the distinction between the two, LittleBigPlanet becomes a metaphor for gaming itself in which the uniqueness of games as a cultural form becomes clear.
If literary texts work primarily through representation, and secondly by reader interaction, the inverse is true of video games: even in the most “realistic” games, it is the creative, interactive element that is paramount, and it is through this that players produce their own narratives as they move through a world that references “life” but is neither constrained by it nor bound to its rules…
And while I myself will always be partial to the intensely interior nature of literature, LittleBigPlanet suggests that, as gaming develops, its potential and power will be found in its capacity to empower players to create worlds never before imagined — and then, as was never possible before, step into them.
Let me tweak Nav’s terms a little, because I think actually that “diegesis” DOESN’T just mean narrative, and is flexible enough to cover the “reader interaction” that he’s talking about. Broadly speaking, diegesis is the interaction, rather than the story — we associate it with narrative because it’s a way to describe all the tools a narrator uses to tell a story rather than simply recount what happened. When a good storyteller hooks you in, THAT’s diegesis. (Narrative in this sense would be one kind of diegesis.)
I particularly like the idea that video games and literature/film are at opposite ends of the teeter-totter that is mimesis/representation and diegesis/reader interaction — they’re important aspects both, but actually diegesis (I guess we’d call this “gameplay”) is way more privileged in video games, precisely because of the high emphasis on interactivity.
I’ll add another wrinkle. In fancy-pants film theory we often talk about the way that a viewer is “sutured” or stitched into the mind-space of the film. Basically, when you’re watching a movie, you’ve got to take some kind of subject position — usually it’s that of the third-person who watches, taking turns identifying with one or another of the characters’ point-of-view. And traditional movie techniques are all about making that subject-position super comfortable. You’re sitting back, watching Bogart and Bergman and Dooley Wilson talk in Casablanca, one of them kind of at the center-left of the screen and one kind of at center-right, cutting back and forth, and you never stop to think, “hey! what’s going on! where the hell am I?” The movie’s doing its job, making all of this stuff transparent. While crazy art movies, like Pier Paolo Pasolini’s, flip the axis and do disjunctive montages, so you can’t get comfortable or find an easy space to identify with. And that’s the point.
Scott McCloud talks about something similar in comic books — we can identify with a character as an avatar if there’s just enough detail that he/she seems real-ish, but not so much that he/she seems like somebody else, which is weirdly uncanny. So the more precisely iconic a character is — whether Homer Simpson or Batman — the easier it is for us to say, “that could be me.”
Video games definitely work on both levels. The characters themselves have to be iconic — enough detail to distinguish them from being merely generic, not so much that we reject the ID altogether. But what really hooks us in is the gameplay, and in order for the gameplay to feel right, it, too, has to feel iconic — simple enough in its execution to be manipulable and masterable, complex enough in its representation to “feel” real. This is the difference between trying to make the character on the screen — what my mom would call “the guy” — do different things, and feeling as if you yourself were doing them. Where you can call the character “I,” or intermediately, “my guy.”
I feel like I’m venturing too far afield. Suffice it to say, this reality/representation/narrative/interaction stuff is surprisingly profound once you start to get into it. And the fact that most of it is, for us, unconscious, helps to show both how good games tap into our brain’s capacity for this kind of agent-mediated thinking and how thoroughly acculturated most of us are to the representational/interactive grammar of video games. Just like with films, when it’s working really well, we don’t even notice it any more.
There’s Solitary and Then There’s Solitary
The other day, a group of my friends, including two other PhDs, discussed the high rate of depression among graduate students. “It’s the stress,” one said; “the money!” laughed another. But I made a case that it was actually the isolation, the loneliness, that had the biggest effect. After all, you take a group of young adults who are perversely wired for the continual approval that good students get from being in the classroom with each other, and then lock them away for a year or two to write a dissertation with only intermittent contact from an advisor. That’s a recipe for disaster.
So I read Atul Gawande’s account of the human brain’s response to solitary confinement with an odd shock of recognition:
Among our most benign experiments are those with people who voluntarily isolate themselves for extended periods. Long-distance solo sailors, for instance, commit themselves to months at sea. They face all manner of physical terrors: thrashing storms, fifty-foot waves, leaks, illness. Yet, for many, the single most overwhelming difficulty they report is the ‘soul-destroying loneliness,’ as one sailor called it. Astronauts have to be screened for their ability to tolerate long stretches in tightly confined isolation, and they come to depend on radio and video communications for social contact…
[After years of solitary, Hezbollah hostage Terry Anderson] was despondent and depressed. Then, with time, he began to feel something more. He felt himself disintegrating. It was as if his brain were grinding down. A month into his confinement, he recalled in his memoir, “The mind is a blank. Jesus, I always thought I was smart. Where are all the things I learned, the books I read, the poems I memorized? There’s nothing there, just a formless, gray-black misery. My mind’s gone dead. God, help me.”
He was stiff from lying in bed day and night, yet tired all the time. He dozed off and on constantly, sleeping twelve hours a day. He craved activity of almost any kind. He would watch the daylight wax and wane on the ceiling, or roaches creep slowly up the wall. He had a Bible and tried to read, but he often found that he lacked the concentration to do so. He observed himself becoming neurotically possessive about his little space, at times putting his life in jeopardy by flying into a rage if a guard happened to step on his bed. He brooded incessantly, thinking back on all the mistakes he’d made in life, his regrets, his offenses against God and family.
But here’s the weird part — all of this isolation actually serves to select for a particular personality type. This is especially perverse when solitary confinement is used in prisons — prisoners who realign their social expectations for solitary confinement effectively become asocial at best, antisocial generally, and deeply psychotic at worst.
Everyone’s identity is socially created: it’s through your relationships that you understand yourself as a mother or a father, a teacher or an accountant, a hero or a villain. But, after years of isolation, many prisoners change in another way that Haney observed. They begin to see themselves primarily as combatants in the world, people whose identity is rooted in thwarting prison control.
As a matter of self-preservation, this may not be a bad thing. According to the Navy P.O.W. researchers, the instinct to fight back against the enemy constituted the most important coping mechanism for the prisoners they studied. Resistance was often their sole means of maintaining a sense of purpose, and so their sanity. Yet resistance is precisely what we wish to destroy in our supermax prisoners. As Haney observed in a review of research findings, prisoners in solitary confinement must be able to withstand the experience in order to be allowed to return to the highly social world of mainline prison or free society. Perversely, then, the prisoners who can’t handle profound isolation are the ones who are forced to remain in it. “And those who have adapted,” Haney writes, “are prime candidates for release to a social world to which they may be incapable of ever fully readjusting.”
I think we just figured out why so many professors are so deeply, deeply weird.
Book-Cuddling, 2.0
Virginia Heffernan at NYT would totally be way up high in my bloggers’ fantasy draft, with Scott Horton, John Gruber, Carmen van Kerckhove, Jim Fallows, Daniel Larison, Ron Silliman, Ben Vershbow (ret.), Eileen Joy… anyways, you see where this is going.
Anyways, her new magazine essay on digital reading with her three-year-old son is eminently blogworthy, not least for the universal reference:
I’d like for Ben to sit with One More Story and come away with the impression that he’d been read beautiful books all afternoon. But Ben tends to ask for One More Story when he wants privacy, the same state of mind in which he likes videos. Books, by contrast, are for when he feels snuggly.
Which brings up something significant about books for a 3-year-old: whatever else preschool reading is, it’s intimate. Before you can read, you get to see books mostly when you’re cuddled up with an adult or jostling with other kids in a circle.
Heffernan goes on to say: “I’m not sure he’s developing an appreciation for books. But he is learning how to enrich his solitude, and that is one of the most intensely pleasurable aspects of literacy.” Other intriguing thoughts include the relationship between interactive digi-books and video games, TV, and movies, the Freakonomics thesis that having books in your house is more important than reading them to your children, and a reluctant skepticism towards viewing digital reading as “reading-plus.” I don’t agree with everything VH throws out there, but it’s all worthwhile.
