June 30, 2006
Monkey Island's Maker
Cool interview on Gamasutra with Ron Gilbert, the guy who designed all those great Monkey Island games during LucasArts’ golden age of point-and-click adventures. He sounds some familiar refrains:
Publishers today, if you look at any of the mainstream publishers, they get so fixated on these very large budgets. It’s kind of amazing. For instance, the budget for my game is actually quite modest compared to most, and that’s actually a red flag for them. If you don’t come in wanting to spend $10 or $15 million, it’s like they don’t take you seriously at some level, and I think that’s a real problem.
Posted June 30, 2006 at 10:07 | Comments
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