The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Jay H § Matching cuts / 2014-10-02 02:41:13

Digging in the corporate crates

I found this randomly, in a classic web one-link-leads-to-another sort of way, and I’m sorta fascinated by it: a collection of new webcomics all based on old, defunct Bandai arcade games:

Shiftylook exists to excavate the buried treasures of the Namco Bandai group, bringing back to life characters once thought consigned to a lonely oblivion.

The comics are pretty light—

—but the approach is interesting and brave. Call it the Watchmen strategy. Watchmen happened because DC dusted off a bunch of characters it had acquired from Charlton Comics—Nite Owl?!—and handed them over to Alan Moore. Any corporation with moldy old IP can do the same: “Here, we found these characters in a box under the stairs. Can you… do something… with them?”

I’d totally sign up to write a comic based on some weird forgotten video game.


Niteowl was actually based on the Charlton character the Blue Beetle. DC made Alan Moore change the characters to analogues when they discovered what he was going to do with them.

That kind of thing used to be what Warren Ellis did for Marvel. I think that’s how projects like Nextwave came to be, “Take these characters and muck about with them, no-one will care if you fuck them up.”

Yes. Ellis’s Planetary, too, is an AMAZING example of digging in the crates of the entire history of comics, to make them new again.

The snarkmatrix awaits you

Below, you can use basic HTML tags and/or Markdown syntax.