So I got a demo of Minecraft last night. Have you heard about this game? It’s the work of one man, a brilliant game designer from Sweden, and it’s completely blowing up in the indie-gaming world right now.
It is also unlike any game you’ve ever played.
Here’s a primer. It’s basically a giant planet-sized Lego set—with that same blocky aesthetic—but instead of choosing pieces from a collection, you have to make them all from natural resources. Chop down a tree and get wood. Dig in a cave and get coal. Put sand in your kiln and get glass. And so on.
It’s an open-world game with no score and no objective. Well: no explicit objective. It’s actually pretty obvious, once you get ten steps into this giant sandbox world, that your objective is to build an awesome house.
But it’s not just a big CAD program. There are some interesting dynamic (almost ecological) elements. Water flows freely, monsters come out to harass you, and fire… well. Fire burns: