The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Bob Stepno § The structure of journalism today / 2014-03-10 18:42:32

World of Jesus

There are many invented scenes, places, characters, and events I love in my friend and colleague’s novella Annabel Scheme, but my favorite invention is probably the fictional MMORPG “World of Jesus.” An online VR game set in Palestine at the time of Christ.

Here’s why I’m writing about it. Read Write Web has a short write-up of virtual ancient worlds, mostly created by libraries, museums, and universities:

When the first immersive 3D games came out, I asked a programmer if he knew of anyone who had used that technology to create a Virtual Ancient Rome or Virtual Ancient Athens. I loved the idea of walking around in a place whose current face was changed out of all recognition from its golden age. He shook his head. Creating virtual worlds was way too time consuming and required too much specialist knowledge and so was too expensive. A virtual Rome wouldn’t create the profit that Doom did.

Fast forward a decade and the programming necessary becomes easier to do and the number of people who know how to do it have increased substantially. The costs involved in creating a virtual world have decreased at the same time that academic and scholarly institutions have become much more willing to invest in it.

There are terrific settings here: Rome, Athens, Tenochtitlan, and Beijing’s Forbidden City. But — and I think this is surprising — no Jerusalem. No World of Jesus.

For those who haven’t read the book, on its face, the game’s name sounds like a clever zinger, like something that would be the punchline to a joke on Futurama or at a relatively hip Bible Camp. But what I think Annabel Scheme does particularly well is pushing past surface details and cute references to dwell within its two worlds, the technological and the spiritual, taking both of them seriously.

I can’t think of any better manifestation of that than “World of Jesus.” The character who plays the game believes in this world and his place in it: his religious faith and his technological faith are one and the same, turning a mechanical ritual into treasures in heaven.

And so we believe in it, because it’s a reflexive, self-allegorizing move too: for the reader, the fictional San Francisco of Scheme and Hu is just as much a virtual world, with its own enticements, traps, rules and ways to break them, as “World of Jesus” is for them. Dreams within dreams, virtualized virtuality.

It helps that Robin brings some of his most evocative and affecting writing in this chapter, too, as his AI narrator Hu becomes “embodied” for the first time in the world of the game:

The first thing I noticed was the light.

My eyes opened in a small, simple house with wooden shutters, and the light was peeking in through the cracks, picking up motes of dust in the air. I’d never seen anything like it. Are there motes in the real world? Scheme’s earrings didn’t show motes.

In World of Jesus, you could choose between looking over your character’s shoulder or through its eyes. I saw myself from behind, then spun around: I’d chosen the girl in silk.

Then I switched to see through my own eyes. All I ever did was look over Scheme’s shoulder. I wanted a new perspective.

The door opened automatically. Outside, the sun beamed in blue-gold through a scrim of tall cedars and fell in wide bars on a dusty, stone-paved street. Everything looked… mildly medieval. I had a feeling that this Jerusalem was not historically accurate.

I lifted my eyes to the sky, and it felt like my heart was going to jump out of my chest. It was probably just my eight processors all seizing up at once; I wasn’t built for this. Grail servers are optimized to process gobs of text, not 3D graphics, so the carefully-crafted World of Jesus was a new exertion.

I didn’t care. That sky. It was the most beautiful thing I had ever seen. White curls and wisps dotted the glowing blue bowl. I couldn’t do anything except stand and stare.

A voice crackled: “Hu, is that you?”

I turned. It was a woman in a simple gray tunic, with red hair just like Scheme’s.

“Yes, it’s me,” I said—and realized that I spoke like everyone else.

This is what literature is: taking a machine (our own literacy) built for processing text and making it render images instead. Characters, actions, an entire world — a virtual gamespace, by way of the alphabet.

Let me tell you something: I think that if a game company were to make it, and do it well, “World of Jesus” would be a smash hit. If you wanted to get your Warcraft on, you could play as a centurion and slash-and-hack Persian armies and crucify dissidents. Or you could be a Jewish rebel fighting to overthrow the Romans. Maybe you’re a female disciple, fighting to retain women’s leadership roles after Christ’s death. Or you’re a regular person: a tax collector, a fisherman, a falafel merchant. An online RPG that doesn’t necessarily have to be about how many people you can kill. (See: “A four-year-old plays Grand Theft Auto.”)

Many faiths, many ages, many games within games. Or if you wanted to play in story mode: what a story!


A hefty portion of Assassin’s Creed takes place in 12th century Jerusalem, though it’s definitely about how many people you can kill. It also features a virtual virtuality (within a memory!) storyline, but it’s mostly an unfortunate distraction from the engaging exploration of period Holy Land.

Dan says…

That is a terrific bit of Scheme. Ah, Hu.

I have always enjoyed Civ for the feeling of being part of the myth of human development and plurality. I liked Animal Crossing because picking fruit was fun. It seems like World of Jesus would hit my sweet spot.

That story about the kid and GTA: wow. Now I want to play that too.

I loved the idea of a game for the pious. The character that brings us into The World of Jesus would never play WoW or GTA or any sort of game we would normally think of as a video game. But playing a game as an act of piety is something really powerful. We already know people can be entertained by rote gameplay (any of the Facebook-based -villes) – what if your MMORPG was also your daily act of prayer (and sponsored by Trinity Broadcasting Network)?

Also, just to expand on this point — in struggling with virtual reality, Hu is basically articulating the fundamental problem of literature. How can you experience the full physical, visual, emotional, kinetic universe in a system that’s optimized for processing big batches of text? How can words make a world?

At the same time, Hu *is* capable of this in a way that we — and, most likely, other Grail servers, aren’t. Hu is embodied, intelligent information, more like the ghost of Jack Zapp than Annabel, typing away at her keyboard and clicking her mouse.

What’s more, Hu’s capable of communicating it. Early in Scheme, Hu says something like: I could just give you all the notes and recordings in my databases, but it wouldn’t make any sense. Telling the story in a narrative is very nearly the same exercise as going into the virtual space of “World of Jesus”: an indeterminate, intermediary point of contact where information and embodied experience can be transcoded into one another.

(This post & thread is the best thing that has been written about Annabel Scheme yet, anywhere. I totally love it, and I guess you can sign me up for “the death of the author” b/c there are things you’re seeing & drawing out here that I was not, myself, aware of — things that enrich & enliven the work for me as much as anybody else. Wow that’s really cool.)

Shaun says…

I hope some game developer is reading this and taking your idea and running with it. The Sims meets Fable. Tim, you’re right, World of Jesus could be a huge hit, IF it could get past the initial religious overtones of it’s title. Although can you imagine the parents who buy it for their small child thinking it nice and wholesome only to discover their kid crucifying criminals and usurpers?

On a semi-related note, Dan mentioned Civ. A prof at MSU got a grant to create a Civ 4 mod of Ancient Egypt. It’s intended to be a teaching tool/experiment in learning from games. He’s anthro (anthropology of gaming) and telecom/game design prof. I’m hoping to get a copy of it for testing. 😉

Back to the topic at hand, that moment of discovery for Hu was one of my favorites. Think it was a toss-up between that and the climax scene of Jack coming in to battle the demon at Grail HQ. In both cases, the picture created in my mind was so vivid that my eyes started to water a bit from the bright sunlight and I found myself cowering a bit to hide from the raging battle. This discussion makes me want to read Scheme again and really analyze it, because until now, I’ve just enjoyed the story. 🙂

Tim Carmody says…

Don’t underestimate the Christian public’s desire for blood and gore in the proper eschatological context. The Passion of the Christ did gangbusters business, despite 1) being horrifying and 2) it already being pretty clear that Mel Gibson was a sadistic, anti-Semitic douche.

In a slightly related note, I didn’t mention the two appearances of Mary in Scheme. Hu’s first description and her eventual reappearance – the one character who crosses the threshold — are, when I’m being honest with myself, my favorite parts of the book, in part because I never saw them coming. Robin tapped this poor lapsed Irish Catholic’s soul.

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