The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Jay H § Matching cuts / 2014-10-02 02:41:13

Where's the spawn point?
 / 

Places that look like levels from first-person shooters:

Other nominations?

9 comments

Brendan says…

Newtown Creek waste treatment facility in NYC: http://gothamist.com/2009/10/11/ohny_spotlight_newtown_creek_water.php

While not an first-person shooter, the Giant’s Causeway could host a mean round of Qbert.

How about this photo I took of the Eiffel Tower? http://www.flickr.com/photos/chinasaur/4131361100/

@David: also Fingal’s Cave ๐Ÿ™‚

Oh, actually Patty took that one :).

Yeah! I’ve been to Staffa. One of the coolest/weirdest places I’ve ever set foot.

That shot is wonderful. I love strange corners of familiar landmarks.

Actually, David, that Causeway looks exactly like an actual FPS level:
http://www.flickr.com/photos/22527206@N05/4137554328/
๐Ÿ™‚

Here’s a good one that just happened through my RSS today: The deserted โ€œZenithโ€ Business Center in Russia

Jake says…

So there’s maybe five guys standing in a group down in the lobby underneath that pyramid, you gotta run out on those boards and lob a grenade through a broken pane and jump back before the boards sink into the toxic waste…

This effect is so striking when you find it!
A bunch of things jumped to mind, though they’re all a bit old:
A lot of military/industrial installations seem to fit the bill: low on detail, big on effects of space & scale, with features that evoke the uncanny.
Also, Fallingwater as a Half-Life 2 map.

The snarkmatrix awaits you

Below, you can use basic HTML tags and/or Markdown syntax.