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	<title>Comments on: Telling stories with interfaces</title>
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	<link>http://snarkmarket.com/2010/4956</link>
	<description>The stomping grounds of Tim Carmody, Robin Sloan and Matt Thompson. It&#039;s a long-running conversation about media, journalism, technology, cities, culture, design, books, music, movies, the future and the past.</description>
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		<title>By: Search is the New Art of Storytelling</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-14452</link>
		<dc:creator>Search is the New Art of Storytelling</dc:creator>
		<pubDate>Wed, 06 Oct 2010 18:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-14452</guid>
		<description>[...] so inclined, read more about telling stories with interfaces, a piece by digital storyteller Robin Sloan, whose muses now include &#8220;Parisian [...]</description>
		<content:encoded><![CDATA[<p>[…] so inclined, read more about telling stories with interfaces, a piece by digital storyteller Robin Sloan, whose muses now include “Parisian […]</p>
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		<title>By: Editor&#8217;s List: Required Reading &#171; The Bygone Bureau</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-12669</link>
		<dc:creator>Editor&#8217;s List: Required Reading &#171; The Bygone Bureau</dc:creator>
		<pubDate>Mon, 02 Aug 2010 14:05:10 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-12669</guid>
		<description>[...] at Snarkmarket, Robin Sloan has a number of posts I have adored but my favorite thing he’s written this year is actually a piece of short fiction. “The Last [...]</description>
		<content:encoded><![CDATA[<p>[…] at Snarkmarket, Robin Sloan has a number of posts I have adored but my favorite thing he’s written this year is actually a piece of short fiction. “The Last […]</p>
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		<title>By: Adam Little</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-9107</link>
		<dc:creator>Adam Little</dc:creator>
		<pubDate>Mon, 22 Feb 2010 18:56:45 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-9107</guid>
		<description>Here&#039;s another music video. It makes use of a computer&#039;s command line. http://vimeo.com/4707422/

I also remember watching a short film on Vimeo in which the story is told by flicking through photos stored on a digital camera.

Has anyone come across examples using a mobile phone interface?</description>
		<content:encoded><![CDATA[<p>Here’s another music video. It makes use of a computer’s command line. <a href="http://vimeo.com/4707422/" rel="nofollow">http://vimeo.com/4707422/</a></p>
<p>I also remember watching a short film on Vimeo in which the story is told by flicking through photos stored on a digital camera.</p>
<p>Has anyone come across examples using a mobile phone interface?</p>
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		<title>By: Greg J. Smith</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-8790</link>
		<dc:creator>Greg J. Smith</dc:creator>
		<pubDate>Wed, 03 Feb 2010 14:36:49 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-8790</guid>
		<description>There are some really great links here... thanks for putting this together Robin. I second the nomination for the Church Machine, it is one of the smarter critiques of contemporary architectural production that I&#039;ve seen for a while.

There are no games on your list? It might be a bit straightforward but games can REALLY investigate interface as a means for storytelling - that is if they actually go beyond going through the motions and build one specific to their narrative. A great example is the recent revised version of &quot;The Secret of Monkey Island&quot; which embeds the older version of the interface (and game) in the remake. &lt;a href=&quot;http://serialconsign.com/2009/08/nested-interfaces&quot; rel=&quot;nofollow&quot;&gt;[briefly described here]&lt;/a&gt;. While playing the user can shift back and forth between the older and newer version of the game - I&#039;ve never really experienced anything like this before.</description>
		<content:encoded><![CDATA[<p>There are some really great links here… thanks for putting this together Robin. I second the nomination for the Church Machine, it is one of the smarter critiques of contemporary architectural production that I’ve seen for a while.</p>
<p>There are no games on your list? It might be a bit straightforward but games can REALLY investigate interface as a means for storytelling — that is if they actually go beyond going through the motions and build one specific to their narrative. A great example is the recent revised version of “The Secret of Monkey Island” which embeds the older version of the interface (and game) in the remake. <a href="http://serialconsign.com/2009/08/nested-interfaces" rel="nofollow">[briefly described here]</a>. While playing the user can shift back and forth between the older and newer version of the game — I’ve never really experienced anything like this before.</p>
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		<title>By: Brett Boessen</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-8715</link>
		<dc:creator>Brett Boessen</dc:creator>
		<pubDate>Sun, 31 Jan 2010 17:17:43 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-8715</guid>
		<description>Seems to me Pomplamoose is a close cousin to this type of storytelling.  I realize you&#039;re talking a little more specifically about screen-based interfaces being used to tell stories, but they do break down the process and use their interface to help provide insight into their music.  Certainly related, I would say.</description>
		<content:encoded><![CDATA[<p>Seems to me Pomplamoose is a close cousin to this type of storytelling.  I realize you’re talking a little more specifically about screen-based interfaces being used to tell stories, but they do break down the process and use their interface to help provide insight into their music.  Certainly related, I would say.</p>
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		<title>By: Jonathan Brodsky</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-8590</link>
		<dc:creator>Jonathan Brodsky</dc:creator>
		<pubDate>Tue, 26 Jan 2010 16:11:54 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-8590</guid>
		<description>http://www.welcometothescene.com/

this is a show about a bunch of movie pirates, told entirely through a capture of the main characters desktop. I seem to recall that the style deviated from this formula later in the series.</description>
		<content:encoded><![CDATA[<p><a href="http://www.welcometothescene.com/" rel="nofollow">http://www.welcometothescene.com/</a></p>
<p>this is a show about a bunch of movie pirates, told entirely through a capture of the main characters desktop. I seem to recall that the style deviated from this formula later in the series.</p>
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		<title>By: Robin Sloan</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-8576</link>
		<dc:creator>Robin Sloan</dc:creator>
		<pubDate>Tue, 26 Jan 2010 07:17:01 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-8576</guid>
		<description>Yes! Classic!</description>
		<content:encoded><![CDATA[<p>Yes! Classic!</p>
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		<title>By: Andrew Watt</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-8574</link>
		<dc:creator>Andrew Watt</dc:creator>
		<pubDate>Tue, 26 Jan 2010 06:42:52 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-8574</guid>
		<description>Don&#039;t forget about &lt;a href=&quot;http://blip.tv/file/1015028&quot; rel=&quot;nofollow&quot;&gt;The Website is Down&lt;/a&gt;!</description>
		<content:encoded><![CDATA[<p>Don’t forget about <a href="http://blip.tv/file/1015028" rel="nofollow">The Website is Down</a>!</p>
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		<title>By: Reid Beels</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-8573</link>
		<dc:creator>Reid Beels</dc:creator>
		<pubDate>Tue, 26 Jan 2010 06:40:28 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-8573</guid>
		<description>The thing that immediately popped to mind for when you mentioned storytelling with fantasy UI was Bruce Branit&#039;s short film &lt;a href=&#039;http://www.vimeo.com/3365942&#039; rel=&quot;nofollow&quot;&gt;World Builder&lt;/a&gt; from about a year ago.</description>
		<content:encoded><![CDATA[<p>The thing that immediately popped to mind for when you mentioned storytelling with fantasy UI was Bruce Branit’s short film <a href='http://www.vimeo.com/3365942' rel="nofollow">World Builder</a> from about a year ago.</p>
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		<title>By: Josh Santangelo</title>
		<link>http://snarkmarket.com/2010/4956/comment-page-1#comment-8572</link>
		<dc:creator>Josh Santangelo</dc:creator>
		<pubDate>Tue, 26 Jan 2010 05:14:50 +0000</pubDate>
		<guid isPermaLink="false">http://snarkmarket.com/?p=4956#comment-8572</guid>
		<description>The first example I&#039;d seen of the form is &lt;a href=&quot;http://www.youtube.com/watch?v=6kxDxLAjkO8&quot; rel=&quot;nofollow&quot;&gt;this fan video&lt;/a&gt; for a Bird &amp; The Bee song. Still my favorite, I think.</description>
		<content:encoded><![CDATA[<p>The first example I’d seen of the form is <a href="http://www.youtube.com/watch?v=6kxDxLAjkO8" rel="nofollow">this fan video</a> for a Bird &amp; The Bee song. Still my favorite, I think.</p>
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