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	<title>Comments on: Choose Your Own Adventure, or a different adventure entirely</title>
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	<link>http://snarkmarket.com/2009/4103</link>
	<description>The stomping grounds of Tim Carmody, Robin Sloan and Matt Thompson. It&#039;s a long-running conversation about media, journalism, technology, cities, culture, design, books, music, movies, the future and the past.</description>
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		<title>By: Len</title>
		<link>http://snarkmarket.com/2009/4103/comment-page-1#comment-7083</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Wed, 11 Nov 2009 12:46:44 +0000</pubDate>
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		<description>Christian Swinehart has a PhD in Computational Neuroscience.</description>
		<content:encoded><![CDATA[<p>Christian Swinehart has a PhD in Computational Neuroscience.</p>
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		<title>By: Len</title>
		<link>http://snarkmarket.com/2009/4103/comment-page-1#comment-7082</link>
		<dc:creator>Len</dc:creator>
		<pubDate>Wed, 11 Nov 2009 12:42:42 +0000</pubDate>
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		<description>awesome.  I can&#039;t believe the work that went into that webpage.  Very satisfying.</description>
		<content:encoded><![CDATA[<p>awesome.  I can’t believe the work that went into that webpage.  Very satisfying.</p>
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		<title>By: Noah Brier</title>
		<link>http://snarkmarket.com/2009/4103/comment-page-1#comment-7081</link>
		<dc:creator>Noah Brier</dc:creator>
		<pubDate>Wed, 11 Nov 2009 12:41:22 +0000</pubDate>
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		<description>That&#039;s awesome. In a search for more info on the Ultima ending I just ran across this Ask Metafilter thread on CYOA that&#039;s worth a read as well: http://ask.metafilter.com/133125/A-Choose-Your-Own-Adventure-that-you-couldnt-win</description>
		<content:encoded><![CDATA[<p>That’s awesome. In a search for more info on the Ultima ending I just ran across this Ask Metafilter thread on CYOA that’s worth a read as well: <a href="http://ask.metafilter.com/133125/A-Choose-Your-Own-Adventure-that-you-couldnt-win" rel="nofollow">http://ask.metafilter.com/133125/A-Choose-Your-Own-Adventure-that-you-couldnt-win</a></p>
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		<title>By: Bergamot</title>
		<link>http://snarkmarket.com/2009/4103/comment-page-1#comment-7077</link>
		<dc:creator>Bergamot</dc:creator>
		<pubDate>Wed, 11 Nov 2009 07:57:54 +0000</pubDate>
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		<description>I read a ton of CYOA books, and have a couple of vague memories, but one that stands out in my head was the time I found a continuity loop (I&#039;m pretty sure it was an oversight on the author&#039;s part) and spent the next few hours reading in circles.</description>
		<content:encoded><![CDATA[<p>I read a ton of CYOA books, and have a couple of vague memories, but one that stands out in my head was the time I found a continuity loop (I’m pretty sure it was an oversight on the author’s part) and spent the next few hours reading in circles.</p>
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		<title>By: Mark Sample</title>
		<link>http://snarkmarket.com/2009/4103/comment-page-1#comment-7072</link>
		<dc:creator>Mark Sample</dc:creator>
		<pubDate>Wed, 11 Nov 2009 05:47:07 +0000</pubDate>
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		<description>A whole meta-history could be written about the history of data visualizations of CYOA books. The subject seems to be a perennial favorite that surfaces on the web every 6-12 months. 

As far as I can determine, one of the first attempts was by Matthew Kirschenbaum, at the University of Maryland&#039;s Institute for Technology in the Humanities, who back in 2004 was asking students to &quot;map&quot; Choose Your Own Adventure books. With Matt&#039;s permission, I borrowed, revised, and expanded upon the assignment for my &quot;Textual Media&quot; classes at George Mason University. Here&#039;s the &lt;a href=&quot;http://www.samplereality.com/gmu/fall2008/343/guidelines/media-inquiry-1-cyoa/&quot; rel=&quot;nofollow&quot;&gt;latest version&lt;/a&gt; of the assignment, complete with my own map of CYOA #1, &lt;em&gt;The Cave of Time&lt;/em&gt;. 

My own interest in the mapping of these ergodic texts lies in the moral structure embedded within the novels, in which certain choices are rewarded and others are not. I&#039;m also fascinated by the assumptions the books make about what constitutes a &quot;failed&quot; or &quot;satisfying&quot; ending; these assumptions, as I try always try to convince my students, tell us a great deal about what we humans like and don&#039;t like in the stories we tell ourselves about ourselves.</description>
		<content:encoded><![CDATA[<p>A whole meta-history could be written about the history of data visualizations of CYOA books. The subject seems to be a perennial favorite that surfaces on the web every 6–12 months. </p>
<p>As far as I can determine, one of the first attempts was by Matthew Kirschenbaum, at the University of Maryland’s Institute for Technology in the Humanities, who back in 2004 was asking students to “map” Choose Your Own Adventure books. With Matt’s permission, I borrowed, revised, and expanded upon the assignment for my “Textual Media” classes at George Mason University. Here’s the <a href="http://www.samplereality.com/gmu/fall2008/343/guidelines/media-inquiry-1-cyoa/" rel="nofollow">latest version</a> of the assignment, complete with my own map of CYOA #1, <em>The Cave of Time</em>. </p>
<p>My own interest in the mapping of these ergodic texts lies in the moral structure embedded within the novels, in which certain choices are rewarded and others are not. I’m also fascinated by the assumptions the books make about what constitutes a “failed” or “satisfying” ending; these assumptions, as I try always try to convince my students, tell us a great deal about what we humans like and don’t like in the stories we tell ourselves about ourselves.</p>
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