This game could save your life

Jane writes:

I’m either going to kill myself, or I’m going to turn this into a game. After the four most miserable weeks of my life, those seemed like the only two options left.

It was the summer of 2009, I was about halfway through writing my book, and I got a concussion. It was a stupid, fluke accident: I was standing up, and I slammed my head straight into a cabinet door I didn’t realize was still open. I was dizzy, saw stars, and felt sick to my stomach. When my husband asked me who the president was, I drew a blank.

Then:

I knew I was trapped in that cycle. And the only thing I could think of that could possibly make me optimistic enough to break it was a game.

It was a strange idea, but I literally had nothing else to do (except watch television and go on very slow walks.) I’d never made a healthcare game before. But it seemed like the perfect opportunity to try out my alternate reality theories in a new context. I might not be able to read or write very much, but hopefully I could still be creative.

What follows? A secret identity, a network of allies, a series of missions, some barista-assisted caffeine modulation, adventures at the perfume counter, a pair of purple leather stiletto boots—and a simple but powerful multiplayer game called SuperBetter.

It’s so worth a read.

Man. What if, in fifth grade, they taught you how to design simple game mechanics to help yourself get, or stay, healthy? What if this was common sense?

I just finished reading Thomas Goetz’s The Decision Tree—coming in early 2010—which highlights, among many other things, the spooky effectiveness of simply tracking your progress. Choose a goal, keep track of how you’re doing—do nothing else differently—and you’ll still end up in better shape. You’ll weigh less, have a stronger heart, or slay your concussion faster. Seems a bit Heisenberg, yeah? Also seems a bit like magic—but it works.

So put that on your shelf next to Jane’s book and all together you’ve got a pretty insanely powerful new paradigm for health—maybe for life—that I hope is going to seem like common sense some day soon.

One Response

    Saheli says:

    What if, in fifth grade, they taught you how to design sim ple game mechan ics to help your self get, or stay, healthy

    This is brilliant. I think I may have to disappear for a bit.

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