The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Jay H § Matching cuts / 2014-10-02 02:41:13

FYI, the Line Rider Dude's Name is Bosh
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Terrific interview with Boštjan Cadez, the creator of Line Rider. I wonder: If you could somehow tally up the total cultural impact of something like Line Rider, what would it be roughly equivalent to? An indie band’s new album? A minor hit cable TV show? Something smaller? Something bigger?

(FYI, Snarkmarket’s TCI is approximately equivalent to a single mid-January stump speech by a third-tier presidential candidate. I just checked.)

We’re in this weird phase where bizarre niche hits, powered by viral internet jet fuel, can be really huge… but still somehow invisible.

Re: Line Rider-as-technology, not Line Rider-as-web-phenomenon, I liked this bit of explanation:

Anyway, I enjoyed procedural animation because it didn’t involve frame by frame ‘slave’ work, which I was always too lazy to do. But procedural stuff gets boring, monotone and predictive very fast. It especially bugged me with VJ-ing. Pre-coded stuff was too much like video — too much in the past — and even if it was reacting to audio in real time, it looked always the same. So I started thinking about how to find something which had the best of both worlds: something which I could change on the fly, some way of animating stuff by just drawing it.

I think there’s a lot of potential in that “best of both worlds.” Think: Spore, Crayon Physics, and things yet to come.

The snarkmatrix awaits you

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