The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Jay H § Matching cuts / 2014-10-02 02:41:13

Spore's Procedural Jams

Snarkmarket pal Aaron McLeran gave a GDC talk about his work on Spore’s music system.

That link includes a small picture of the programming environment he used, but you’ve got to see Aaron interact with it live to understand how truly cool it is. It’s this crazy hybrid of computer code and, like, circuit design, and the music keeps playing as he makes changes, so you hear it evolving and improving in real-time.

Bonus: Here’s some video of Aaron demoing part of the game.

One comment

awesome! nice job Aaron, that is fantastic work. looking forward to the game and checking out the procedurally generated music.

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