The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Jay H § Matching cuts / 2014-10-02 02:41:13

Grow Games

You need to try this right now: Grow Island. It’s a sort of oblique, cutesy, super-simple SimCity. Sort of. And actually, that comparison doesn’t do it justice, because SimCity, unlike this game, never really had any soul.

This earlier iteration is fun, too (there’s a whole site full of them), but less systems interacting and more absurdist choose-your-own-adventure. In one go-round I got a smiling cabbage; in another I ended up with an underground kingdom of tiny cyclopean goblins.

In any case, the Japanese designer who made them is a genius. Actually, the whole thing feels kinda like a Japanese Orisinal to me — less arcade-y, more puzzle-y, but with the same underlying sweetness.

(Via the new and excellent Rock Paper Shotgun, which tags this game, correctly, “cute as a basket full of ducklings.”)

One comment

Sebastian says…

Fun fun! Love critical path planning games. Infocom’s brilliant Suspended was perhaps the best evar. Even only being a text adventure.

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