You know that trick where you mix hyperviolent action sequences with slow, wistful music and it makes it all feel really deep? Yeah, that trick really works.
What makes it noteworthy in this case is that it’s a sequence from a videogame… and that makes me wonder: How cool would it be if, in the game itself, when the action hit a certain threshold, a fever pitch of annihilation, the music shifted gears just like this and things slowed down a little?
What kind of feeling would that create? Could it make you feel, er, a little bad about all the relentless killing? A little melancholy about the whole situation?
Now that would be interesting!