The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Jay H § Matching cuts / 2014-10-02 02:41:13

Quantum Gaming in the Vic Viper


The New Gamer’s R. LeFeuvre has just posted a video called “Averaging Gradius.” Here’s what’s up:

A bunch of people recorded themselves playing the first level of the classic NES shooting game Gradius. (You’re in a spaceship, you have to kill enemy spaceships, you get the idea.) Then, LeFeuvre layered all the recordings on top of each other. Because the game scrolls of it own accord, at a steady pace, the recordings all stay in sync — except of course for each players’ movements. So what you see, instead of a single ship going at it, is a fuzzy cloud of ships — bright where strategies overlap, faint where someone does something especially daring (or dumb).

It’s like quantum physics!

Seriously, I think this video is sublime. And I wonder: Could you make a game that emphasizes not precision but probability? How would it work?

(Via GameSetWatch.)

One comment

Thanks for flagging this – as a massive fan of Nemesis (the European name for Gradius) this was absorbing – not least of which because I had no idea that the NES version was such a faithful rendition! (The Spectrum and C64 versions were anything but!)

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