The murmur of the snarkmatrix…

August § The Common Test / 2016-02-16 21:04:46
Robin § Unforgotten / 2016-01-08 21:19:16
MsFitNZ § Towards A Theory of Secondary Literacy / 2015-11-03 21:23:21
Jon Schultz § Bless the toolmakers / 2015-05-04 18:39:56
Jon Schultz § Bless the toolmakers / 2015-05-04 16:32:50
Matt § A leaky rocketship / 2014-11-05 01:49:12
Greg Linch § A leaky rocketship / 2014-11-04 18:05:52
Robin § A leaky rocketship / 2014-11-04 05:11:02
P. Renaud § A leaky rocketship / 2014-11-04 04:13:09
Jay H § Matching cuts / 2014-10-02 02:41:13

Why Are Most Online Games About Genocide?
 / 

Raph Koster, one of the designers behind the Star Wars: Galaxies MMORPG, has a really excellent post up on his blog:

We shape the player experience by the verbs we provide. Right now, the only way to interact meaningfully with our fantasy worlds is at the edge of a sword, and through the barrel of a gun.

It’s true. Not that online games should be Sesame Street scenarios… but come on, do they all have to be bloody crusades?

3 comments

Well, they all don’t have to be… Take World of Warcraft, for instance. There’s nothing to prevent you from learning a trade or craft and doing that for your character class instead of adventuring and/or slaughtering.

That’s true, but that activity still takes places in the context of a huge world-spanning conflict between two sides — two sides, I should add, that cannot even TALK to each other in the game. Bitter, endless struggle is hard-coded into the game.

Now, on some (fairly significant) level I appreciate the design — Blizzard is just doing their best to set up a situation that is exciting, fun & interesting.

But on another level I do wish there were some alternatives to the “world at war” scenario — other high-end MMORPGs with different priorities.

Because war is a force that gives us meaning or something, innit?

This is an awesome Raph Koster post. It’s long, and I’m totally not into MMORPGs, but I was into this.

The snarkmatrix awaits you

Below, you can use basic HTML tags and/or Markdown syntax.